Wednesday, November 20, 2024

"The Great Capcom Exhibition" Detailed


Capcom held a press conference today at the Nakanoshima Museum of Art in Osaka to provide details about "The Great Capcom Exhibition." The exhibition will be held in Osaka from March 20 to June 22, 2025, and aims to showcase Capcom's history and game creation process.

Find more details after the break!



The exhibition will consist of four areas: three areas called "Rounds" and one final area called "Bonus Stage."

ROUND 1 is titled "The Game Chronicle Through Capcom's Eyes." It offers a look back at Capcom's history in the game industry through a giant timeline.

Visitors will be greeted by a new 16-meter-long animation showcasing the company's most popular characters marching forward. Mega Man from the Classic series, as well as MegaMan.EXE and Lan from the Battle Network series, will be at the front of the parade, as seen in the image above.



Image Source

ROUND 2, titled "Technology × Art × Ideas," dives into the technical and artistic challenges behind Capcom’s games.

The section called "Style of Pixel Art" will take an in-depth look at the sprite work of the first Mega Man game, exploring the challenges posed by hardware limitations and other topics of interest.

Additionally, there will be a section in the same area that delves into the specifications, plans, and sound effects of past games, with Mega Man 11 being one of the featured titles.



ROUND 3, roughly translated as "The Unmatched Fantasy Created by Capcom," will focus on popular Capcom characters transformed into plaster statues through projection mapping. The detailed 3D CGI creation process and production stages will be showcased.

Statues of Chun-Li from Street Fighter and Dante from Devil May Cry will be displayed to provide an easy-to-understand introduction to the realistic creation and production process of 3DCG.

Finally, the BONUS STAGE area: a pixel art experience corner where visitors can use a tablet device to create pixel art of Capcom characters and experience dot typing and motion capture modeling.

In addition to the hardware and software of past games, a large number of "old documents" such as specifications and plans will also be on display, with "more than 80% of the specifications being shown for the first time."

You can visit the official site here.

31 comments:

  1. Not really interested in Capcom anymore.

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    1. SEGA is a better option.

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    2. @10:47 am, Sega really isn't any better especially not with their current round of mass game delistings happening in December.

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    3. @12:06 pm, definitely agree. Sega is making a ridiculous decision to delist all of those games across various platforms. Capcom is kind of a lame company but at least they aren’t delisting a big chunk of their older game catalog like Sega.

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  2. I think I appreciate the technical NES stuff here the most, even if it’s all stuff I’m already familiar with.

    And I’m hoping against hope that G-Red/Kou are in that walking animation. I mean, G-Red’s only 6 inches tall! Who’s to say that he isn’t behind Dante’s leg or something? :p

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  3. I like the idea, but as a hot take I really hate Capcom Japan always keeps putting Rockman X Aside and just leaving Battle Network and Classic at front, I mean still asking myself why so much hate towards X? If he wasn't his fault that they made the worst decisions and it's downfall after X5.

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    1. X6 wasn't a bad game to be honest, it's just not as good as 1-5 which makes it feel bad in comparison. X7 had some good ideas but didn't execute them very well so it's mostly a stinker, X8 was actually really good but got overlooked because a lot of people lost interest after X7, and then there was also MHX which was peak. Overall, I'd struggle to describe what happened as a "downfall" at all whatsoever. It's more like it just fell into the same pit of neglect the rest of the franchise did.

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    2. It was a downfall as far as sales go, which is what Capcom really cared about. I think rising budgets for game dev at the time were a factor too. The PS1 era felt progressively cheaper as it went on (at least non-Legends), but it had moderate success, which led to more investment in the 6th generation, though not the sales to keep it going. I don’t think it’s a coincidence that the last non-spite Mega Man game from Capcom was made as a small, cheap, NES style game.

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    3. Classic Mega Man is the "main" Mega Man series, so its a no brainer it gets top billing in most things, I also assume Capcom realized Battle Network is still one of the most popular Mega Man series following the collection as well.

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    4. X5 is terrible with atrocious level design that has too much waiting like the elevator in Pegacion's stage.

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    5. @7:06 pm, agreed. X5 felt like a huge downgrade compared to X4. The X series I feel reached it’s peak with X1-4 and pretty much went downhill after that for 5-7. 8 was okay.

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  4. Neat I’m a sucker for behind the scenes details, will be interested to see what’s being shown off.

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  5. BATTLE NETWORK SPOTTED

    BRAINROT ENGAGED

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    1. How is megaman battle network brainrot? it was made 2001

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    2. @10:26 am

      Yep, now you’re Crazy.

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    3. AnonymousNovember 20, 2024 at 4:12 PM agreed

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    4. @3:33 PM My best guess is 10:26 AM is basically saying in other words that if they see Battle Network, they support whatever it is without thinking because they are passionate about it that much.

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    5. You've lost your mind...

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    6. Brainrot is not time dependent. It is a feeling. Thinking of Lan and friends every time you see a .exe file is brainrot, as is giggling every time you hear the word "dinner" because of those Zelda YTPs. It's a beautiful thing.

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    7. Battle Network is terrible.

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    8. Battle Network is terrible at being terrible. It's just too dang good.

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    9. Battle Network is meh.

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  6. Seeing Lan and Megaman.EXE up there is really cool! All the Ace Attorney protagonists, too! I always love seeing behind-the-scenes stuff. Hopefully some of the displays in that exhibit will be shown to the world at large one day.

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  7. Capcom sure loves to make exhibits of various franchises they are doing nothing with, it's not just Mega Man.

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  8. As neat as that is, it's unfortunate that it's only in Japan.

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  9. It's unfortunate that so many of the Mega Man related things are just the old 8 bit pixel stuff again. I get why, but still.

    At least 11 and Battle Network got a little love.

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    1. It’s like Capcom denies they ever made any Mega Man stuff past 8 bit. Personally I’m sick of the 8 bit stuff, don’t get me wrong I love the original games but even most fan games aren’t moving past 8 bit.

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    2. I give fan games a pass because it's easy to work with that style and making fan games is already tough enough. Plus I have a hard time holding it against fans when Capcom themselves are so resistant to moving forward.

      Speaking of Capcom though, it's gotten to the point where I feel like they have actively hampered the growth and potential of the series by refusing to move forward and try bigger things with it too often.

      I love the original games too, but I want to see what can be done with that formula If they push it forward. Including with things like the graphical style. I'm not asking for AAA budget. 11 was a good start. But it also felt like a step that should have happened a decade before it did.

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  10. Why is Rockman.EXE taller than Lan?

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