Capcom held a press conference today at the Nakanoshima Museum of Art in Osaka to provide details about "The Great Capcom Exhibition." The exhibition will be held in Osaka from March 20 to June 22, 2025, and aims to showcase Capcom's history and game creation process.
Find more details after the break!
ROUND 1 is titled "The Game Chronicle Through Capcom's Eyes." It offers a look back at Capcom's history in the game industry through a giant timeline.
Visitors will be greeted by a new 16-meter-long animation showcasing the company's most popular characters marching forward. Mega Man from the Classic series, as well as MegaMan.EXE and Lan from the Battle Network series, will be at the front of the parade, as seen in the image above.
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ROUND 2, titled "Technology × Art × Ideas," dives into the technical and artistic challenges behind Capcom’s games.
The section called "Style of Pixel Art" will take an in-depth look at the sprite work of the first Mega Man game, exploring the challenges posed by hardware limitations and other topics of interest.
Additionally, there will be a section in the same area that delves into the specifications, plans, and sound effects of past games, with Mega Man 11 being one of the featured titles.
ROUND 3, roughly translated as "The Unmatched Fantasy Created by Capcom," will focus on popular Capcom characters transformed into plaster statues through projection mapping. The detailed 3D CGI creation process and production stages will be showcased.
Statues of Chun-Li from Street Fighter and Dante from Devil May Cry will be displayed to provide an easy-to-understand introduction to the realistic creation and production process of 3DCG.
Finally, the BONUS STAGE area: a pixel art experience corner where visitors can use a tablet device to create pixel art of Capcom characters and experience dot typing and motion capture modeling.
In addition to the hardware and software of past games, a large number of "old documents" such as specifications and plans will also be on display, with "more than 80% of the specifications being shown for the first time."
Not really interested in Capcom anymore.
ReplyDeleteSEGA is a better option.
DeleteI think I appreciate the technical NES stuff here the most, even if it’s all stuff I’m already familiar with.
ReplyDeleteAnd I’m hoping against hope that G-Red/Kou are in that walking animation. I mean, G-Red’s only 6 inches tall! Who’s to say that he isn’t behind Dante’s leg or something? :p
I like the idea, but as a hot take I really hate Capcom Japan always keeps putting Rockman X Aside and just leaving Battle Network and Classic at front, I mean still asking myself why so much hate towards X? If he wasn't his fault that they made the worst decisions and it's downfall after X5.
ReplyDeleteX6 wasn't a bad game to be honest, it's just not as good as 1-5 which makes it feel bad in comparison. X7 had some good ideas but didn't execute them very well so it's mostly a stinker, X8 was actually really good but got overlooked because a lot of people lost interest after X7, and then there was also MHX which was peak. Overall, I'd struggle to describe what happened as a "downfall" at all whatsoever. It's more like it just fell into the same pit of neglect the rest of the franchise did.
DeleteIt was a downfall as far as sales go, which is what Capcom really cared about. I think rising budgets for game dev at the time were a factor too. The PS1 era felt progressively cheaper as it went on (at least non-Legends), but it had moderate success, which led to more investment in the 6th generation, though not the sales to keep it going. I don’t think it’s a coincidence that the last non-spite Mega Man game from Capcom was made as a small, cheap, NES style game.
DeleteNeat I’m a sucker for behind the scenes details, will be interested to see what’s being shown off.
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