Sunday, October 27, 2024

Official Mega Man X Trading Cards Coming in 2025


Pre-order listings for officially-licensed Mega Man X trading cards have begun to appear online. Produced by Cardsmiths, the Mega Man X Series One Collector's Pack includes two five-card packs featuring artwork from across the entire X series. Some packs, however, may come with a caveat: cryptocurrency.



Here's the official product description:

A WHOLE NEW WAY TO EXPERIENCE THE ADVENTURE

Relive as X and his allies battle against the Mavericks in this trading card set, inviting you to quest for Puzzle cards and Holofoil variants. Along the journey, you may even come across the elusive Meta-Rare Refractor, serial-numbered Megafractor, Armor Refractor, or "case-hit" Culture Shokz cards.

The Maverick Wars are in your hands to explore. Start assembling your collection now!

APPROXIMATE PACK ODDS

Collector Parallel Rainbow Holofoil 1:2, Collector Parallel Pixel Holofoil 1:2, Armor Refractor 1:48, Serial-Numbered Megafractor 1:12, Key Art Holofoil 1:48, Meta-Rare Refractor 1:96, and Culture Shokz 1:96.

EPIC SET CONTENTS, RARE PULLS, AND SPECIAL INSERT CARDS

(60) Collector Cards, (60) Collector Parallel Rainbow Holofoils, (60) Collector Parallel Pixel Holofoils, (15) Armor Refractor Cards, (60) Serial-Numbered "Megafractor" Cards, (10) Meta-Rare Refractor Cards, (9) Key Art Holofoil Cards, (7) Culture Shokz. Look for special Cryptocurrency Redemption Cards. 

*Final set contents and odds are subject to change.

The pull rate for crypto redemption cards is, scummily enough, undisclosed. This means there’s no way to know if any of the packs you buy will contain the very thing you’d rather avoid.

But for those who are interest, the Series One set is currently available for pre-order from CardsmithsDave & Adam's Card World and Titan Toyz, with more retailers expected soon. It's slated for release in January 2025.


93 comments:

  1. Really striking while the iron is ice cold with this one.

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  2. Ok, now this is totally a really cool idea! I can't wait to start this card collection (hopefully.)

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  3. Joy. Trading cards. The OG Gatcha.

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    Replies
    1. Glad I am not the only one that has always hated trading cards.

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    2. I used to be addicted to buying Pokemon cards, so yeah. It's gonna be a 'no' from me.

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    3. I uses to collect cards. But it takes a small fortune and alot of second market to get a full set. I still dont have all the Tatsunoko vs Capcom cards because #13 is very rare and expensive. The LAST Mega Man cardset I never finished, either.
      I especially dont care for gimmicks. 7 gimmicks is pretty dumb.

      I am only curious on the over and under of series 2 even happening. And how long until series one is at Ollies.

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    4. If this were only cards, I wouldn't complain that much, but no, its crypto.
      I always believe the whole Card Game = Gacha is pretty dumb. It literally implies that whatever big breasted woman you pull in a low effort game (Like XDive) is something tangible that can be traded by real money to a Meta slave. At least you can make cash back with cards if you know who to sell them to.

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    5. I'm the anon from October 27, 2024 at 3:14 PM, not October 31, 2024 at 8:57 PM and I have no opinion on that topic, just to clarify.

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  4. $20 bucks for 10 cards of reused art?

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    1. 281 total card variations. Assuming you would get NO duplicates you would need to buy 57 packs of cards. At minimum. That's $1,140 for one set of cards (at $20 per pack). At minimum. Which is not possible.
      Super fans, indeed. Have fun with that.

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    2. ...Bad math. I forgot that it's $20 for 10 cards, not 5. So it's $562 for a full set at a perfect pull rate. Which is still impossible.

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  5. "Look for special Cryptocurrency Redemption Cards"
    Aaaaaaand they've lost me completely

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  6. no original artwork and all of it is mismatched, what is the point?

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  7. Not gonna lie, was very excited seeing this headline. A lot of that hype was killed when I saw it was just reused official art on the cards, and half of the backgrounds don’t even look that good (that Kaiser Sigma background and text make it feel like it should be on a bootleg t-shirt, not a trading card). And even more hype was dashed when I saw the mention of cryptocurrency at the end. Makes it feel like this was probably just done to try and make a quick buck off of Mega Man’s smaller but dedicated fan base. It doesn’t feel like much passion was put behind it at all.

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    1. Sad thing is this isn't even the first official crypto scam relating to mega man

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    2. @1:10 are you referring to that one Inafune was trying with his not-MMX critters?

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    3. Different anon here, I think that anon is referring to the Dive NFTs and not Beastroid.

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    4. @5:20pm I completely forgot about that one.

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  8. They could have collaborated with Bushiroad or Konami to make this.

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    Replies
    1. Konami is still trash.

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    2. @1:09 PM
      Better Bushiroad, with original new artworks.

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  9. Every other anime/game ip is making a digimon tcg clone amd they couldnt even do that, just old stock art on cards and a crypto scam. Sad.

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    Replies
    1. They tried that already. It failed.

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    2. They're better things than Mega Man.

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    3. @10:07 Am, then why are you on a Mega Man fansite?

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  10. I was hoping for a trading card game

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  11. Between the stock art and the crypto scam...

    Man, I was trying to stay optimistic, but Capcom really needs to take a little more care with who they license this property to.

    This goes beyond the fact that Capcom seems to truly not care about it at all and frankly allowing something like this to serve as a doorway to something like crypto is outright disgusting.

    Not trying to hear excuses about "exposure" or some imagined "evergreen strategy" on this one in particular. Just a gross misuse of an IP to milk some extra cash.

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    1. But that's literally what this is. It gets the IP into the trading card market, something it hasn't done in modern area. You have to look at it from a business perspective.

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    2. It's an ancillary market product. They worked with Cardsmith on Street Fighter cards before, so whatever business Capcom got out of it then, they’re going for it again.

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    3. Getting the IP into a new market attached to a scam seems like something that could potentially be more harmful for the brand in the long run, not beneficial.

      I didn't know they had made Street Fighter cards, so at least it isn't a new scam Capcom's getting involved in. I guess? If that's a consolation. Doesn't change how I feel. A gross misuse of an IP to milk some extra cash.

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    4. I understand the trepidation, but if you never even *heard* of the SF cards, it’s probably not “harming the brands.” Still crappy cards, though.

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    5. That's a fair point.

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  12. The business prospective is that they don’t need a core product (video games) when it comes to Mega Man. Side cash is fine. They don’t need anything else since the creation of a core product isn’t a guaranteed multi-million seller.

    Nostalgia is powerful. They will continue to sell us our memories of Mega Man till the end of time. It saddens me every time. Like the other poster said, I kinda peaked in here hoping to get some new art. But nope, just old art pieces printed on new card stock.

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  13. Please don't buy this scam product.

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    Replies
    1. You know plenty of people here will.

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    2. Except for card completionists, I doubt many Mega Man fans will buy it.

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  14. Nicest thing I can say about this: it’s kinda cool (though random) to see Gate with X and Zero as a main character.

    But yeah, it’s not good. Just 20+ year old art. Kaiser Sigma card is pretty funny though.

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  15. Capcom really does anything except make a new game

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    1. The release of these cards has literally no correlation to whether or not a new *video* game is being made or will be made.

      CAPCOM doesn't make trading cards.

      The art on the cards is licensed from CAPCOM, so that means Cardsmiths reached-out to CAPCOM to ask if they could make cards using CAPCOM IP. All CAPCOM does in a deal like this is accept money, and approve designs. A third-party company making merchandise has no relation to CAPCOM's ability to make a new game, or work on upcoming games.

      These kinds of comments are really thoughtless and uninformed.

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    2. The correlation between Capcom not wanting to make a new game and there not being one is 1:1 though.

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    3. More Otaku Theme Cafes, merchandise, model kits... 🤦

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  16. It's so rare to find another Mega Man fan in real life these days beyond "I played the first 3 on NES and X1 on SNES" normies so making a trading card game when there's borderline no one to actually trade with is gonna be dead on arrival. Especially with these prices and reused art.

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    1. And it being a Crypto/NFT scam

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    2. It's not a trading card game. It's simply a set of collectible cards. There are no game mechanics. Just artwork printed onto card stock.

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  17. This is a dumb idea no matter how you slice it, but wouldn't this have made more sense to do when the X legacy collections released? Or, you know, they could've done what a lot of us have been asking for and put out a collection with CM, Xtreme 1/2, and MH on it, and if they were really so in love with the idea of putting out trading cards with decades old official art on it, they could've just released these alongside it?

    Never change, Capcom.

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  18. Crypto currency redemption codes huh..... bruh....

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  19. Sees that there isn't a game that you can play using the cards: It's not time to d-d-d-d-d-d-d-d-Duel!

    (I don't care about card games I just wanted to make a joke lol)

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  20. I prefer Bushiroad, sorry.

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  21. Yep. You don't need X9. Just some acraps

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    1. They are not related. Explain how an unrelated company making trading cards impacts game development. You can't, because it doesn't.

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    2. They didn’t state that it does. But Capcom probably does believe we don’t need an X9. 20 year gap between now and X8’s release is proof enough.

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  22. Surprised by the amount of people on here who don't realize how licensing works.

    Folks, Capcom does not get the ball rolling on this stuff. They are approached by companies who want to use the IP for their cards/figures/whatever and will kick back some money to Capcom for doing so. It's probably like, one guy at Capcom who reviews and signs-off on the product and voila, it's done.

    Sure, you can knock Capcom all you want for not making new games, I do too. But this is like, free money for them and they will never stop doing it because there's literally zero risk. No, they won't be super selective with licensing to "protect the brand" according to your superfan standards because it's a dumb business move. If you don't like the product, just ignore it and move on with your life.

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    1. Every time there's merch announced we get these ridiculously ignorant comments.
      People really seem to think that people who code video games are actually being diverted to ... what, cut-and-sew plushies?
      The idea that CAPCOM is paying anything to develop these products is just totally clueless.

      "Hey, Daniel-san, you're really good at coding, but today -- just because we hate the fan base, and are totally stupid -- we want you to go sit behind that sewing machine and make adorable Rockman plushies." "Takashi-san, can you go layout, print, cut and package trading cards? We could make a new game, but ... let's try printing stuff today!"

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    2. Eh, I see those takes more along the lines of “Capcom keeps making money from Mega Man through licensing, but won’t invest back into game dev.” Like, money *from* Mega Man should go *to* Mega Man and not RE or whatever. It’s not like new Monster Hunter games are made from licensing fees for Gotcha Force or Viewtiful Joe.

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    3. Not wanting a brand to be directly linked to a scam isn't exactly something I'd label as "superfan standards" but go off I guess.

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    4. You're really grasping at straws. They couldn't even hint at their investors during a private meeting that any game was coming out. Negative reputation because of who they license to isn't "zero risk" and who the hell do you think you are to tell people how to react to a product?

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    5. So this week's arc is the 2 wannabe industry professionals that don't even know the basics like brand image, brand reputation, company/corporate image and company/corporate reputation while running damage control for Capcom. Also, how do you know Capcom weren't the ones that contacted Cardsmiths first?

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    6. @October 31, 2024 at 11:41 PM

      More often than not, it's the licensee who initiates contact, such as approaching them at trade shows or submitting an application through Capcom’s License Business web portal (https://www.capcom-games.com/license/en/list/detail_07.html).

      When Capcom takes the first step, however, there's usually a much stronger promotional push on their end, i.e social media campaigns and advertisements. This is why some products, like the Madrinas x Mega Man coffee line, receive more promotion from Capcom than others, such as the statues from First 4 Figures.

      Standards for what constitutes a quality licensed partnership vary across Capcom’s regional branches. While a general template is followed, control and approval ultimately lie with different individuals, each with their own vision of a 'quality' product for the brand. For example, certain items might not meet approval standards in Japan, while others, like the officially-licensed Rockman eyewear from a few years ago, were approved there but not in the U.S. In short, someone in the NA branch viewed these cards as a positive.

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  23. They should have done a physical version of Teppen. I think that would have been way better than this.

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    1. I agree with you, would have been 1,000 times better. With Teppen I think I’d rather just have a artbook with all of the art instead of cards though.

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  24. Wow. I remember hearing about these way back when Mega Man X5 was new. I can't believe it took Capcom over 20 years to broker a deal for this. And here it is! Finally! After all this time! I guess I gave up waiting too soon, huh?

    Sarcasm aside, why is this a thing? Who even wanted this? I mean, it's not even a game.

    I say that, but Topps still sells baseball trading cards at Walmart, so…

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    1. Point of clarification: No, these weren't rumored to exist in 2004 or earlier. My failed attempt at humor was that these probably would've been fun to have back then, rather than now when the X series is dormant again.

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    2. Yeah, them being X series specifically gets a raised eyebrow from me. Maybe if it was 20XX or BN (which got an actual TCG in the 2000’s), but X was asleep for 15 years, murmured briefly for the LC’s, and is still asleep. I guess the manufacturer just thought it had the coolest designs.

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    3. I think they put X into a coma. Someone help him :(

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    4. X is merely sleeping until Capcom gets their shit together. Be thankful. X can only benefit now.

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    5. Buy a SEGA mega CD, kids.
      Future is today.

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    6. X is just in the pod getting his morality training I bet.

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    7. Seeing Alia in there, I do think the X8 version of Alia does look better than the previous 3 entries (womanly body and better face). X Dive art version too. Maybe a reploid's attempt to make their appearance match the increased chronological and mental age, despite most not updating their appearance to look older, but speaking of, it could just be the art, but X7's Sigma's face does look older than X1's, or it's just more evil as time passes.

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    8. Being evil ages you like nothing else.

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    9. @Gary Daniel: I personally prefer Alia's original design from x5, I like the sleeker look and shorter hair she has there.

      @RS Proto Man: I know you're joking but it's funny cause a lot of the villains in mega man games are usually older than the protagonist in their games.

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  25. Finally fans appear to be waking up a little bit not everything is liquid gold from crapcom. It only took 2 decades but better then never.

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    1. Two decades later and some fans still don't understand that "Crapcom" doesn't make licensed merchandise, lol.

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    2. They still license it, they give the ok to whatever the licensee does.

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    3. They also don’t make mega man games anymore.

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    4. ^ Two decades later and we still have people like you who keep blindly defending every single decision Crapcom did as if they're some kind of Messiah that can do no wrong

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    5. @Anonymous 4:36
      Are you saying CAPCOM should be declining what basically amounts to free money when product manufacturer's reach-out to them for licensing?

      I'm not buying these cards, and personally have no use for stuff like this -- so, there's nothing messianic about this -- but I totally understand why CAPCOM approved this license; they're a business, and licensing makes them money with basically no effort.

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    6. Nope, not blindly defending anything, just trying to educate petulant "fans" how licensing works.

      Licensing is practically free money with zero risk for a business. It's how many become profitable. Expecting Capcom to shoot down the licensing requests you don't like and only make games for your consumption makes you look like a 14 year old who doesn't understanding how the real world works.

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    7. You both are children.

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    8. Again with the Crapcom term?

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    9. You're getting hate for this, but you're right.

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    10. Yeah no, it's just a licensed product. Capcom isn't making the cards themselves, the card company has to pay Capcom for the license to make these cards. I personally won't buy the cards, but it certainly isn't the end of the world just because they made a licensed product that I'm not interested in.

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    11. Some of the comments to the original comment are disingenuous. Yea Crapcom has been using the Megaman IP all Willy Billy and people have the right to call it out. They all have the right to call out corporate bootlickers which some of you have been.

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  26. They even found a way to screw up trading cards. Very impressive.

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    1. They definitely should've made original art for the cards.

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    2. Bare minimum effort put in these cards.

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