Sunday, October 27, 2024

Official Mega Man X Trading Cards Coming in 2025


Pre-order listings for officially-licensed Mega Man X trading cards have begun to appear online. Produced by Cardsmiths, the Mega Man X Series One Collector's Pack includes two five-card packs featuring artwork from across the entire X series. Some packs, however, may come with a caveat: cryptocurrency.



Here's the official product description:

A WHOLE NEW WAY TO EXPERIENCE THE ADVENTURE

Relive as X and his allies battle against the Mavericks in this trading card set, inviting you to quest for Puzzle cards and Holofoil variants. Along the journey, you may even come across the elusive Meta-Rare Refractor, serial-numbered Megafractor, Armor Refractor, or "case-hit" Culture Shokz cards.

The Maverick Wars are in your hands to explore. Start assembling your collection now!

APPROXIMATE PACK ODDS

Collector Parallel Rainbow Holofoil 1:2, Collector Parallel Pixel Holofoil 1:2, Armor Refractor 1:48, Serial-Numbered Megafractor 1:12, Key Art Holofoil 1:48, Meta-Rare Refractor 1:96, and Culture Shokz 1:96.

EPIC SET CONTENTS, RARE PULLS, AND SPECIAL INSERT CARDS

(60) Collector Cards, (60) Collector Parallel Rainbow Holofoils, (60) Collector Parallel Pixel Holofoils, (15) Armor Refractor Cards, (60) Serial-Numbered "Megafractor" Cards, (10) Meta-Rare Refractor Cards, (9) Key Art Holofoil Cards, (7) Culture Shokz. Look for special Cryptocurrency Redemption Cards. 

*Final set contents and odds are subject to change.

The pull rate for crypto redemption cards is, scummily enough, undisclosed. This means there’s no way to know if any of the packs you buy will contain the very thing you’d rather avoid.

But for those who are interest, the Series One set is currently available for pre-order from CardsmithsDave & Adam's Card World and Titan Toyz, with more retailers expected soon. It's slated for release in January 2025.


45 comments:

  1. Really striking while the iron is ice cold with this one.

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  2. Ok, now this is totally a really cool idea! I can't wait to start this card collection (hopefully.)

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  3. Joy. Trading cards. The OG Gatcha.

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    Replies
    1. Glad I am not the only one that has always hated trading cards.

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    2. I used to be addicted to buying Pokemon cards, so yeah. It's gonna be a 'no' from me.

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    3. I uses to collect cards. But it takes a small fortune and alot of second market to get a full set. I still dont have all the Tatsunoko vs Capcom cards because #13 is very rare and expensive. The LAST Mega Man cardset I never finished, either.
      I especially dont care for gimmicks. 7 gimmicks is pretty dumb.

      I am only curious on the over and under of series 2 even happening. And how long until series one is at Ollies.

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  4. $20 bucks for 10 cards of reused art?

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    1. 281 total card variations. Assuming you would get NO duplicates you would need to buy 57 packs of cards. At minimum. That's $1,140 for one set of cards (at $20 per pack). At minimum. Which is not possible.
      Super fans, indeed. Have fun with that.

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  5. "Look for special Cryptocurrency Redemption Cards"
    Aaaaaaand they've lost me completely

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  6. no original artwork and all of it is mismatched, what is the point?

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  7. Not gonna lie, was very excited seeing this headline. A lot of that hype was killed when I saw it was just reused official art on the cards, and half of the backgrounds don’t even look that good (that Kaiser Sigma background and text make it feel like it should be on a bootleg t-shirt, not a trading card). And even more hype was dashed when I saw the mention of cryptocurrency at the end. Makes it feel like this was probably just done to try and make a quick buck off of Mega Man’s smaller but dedicated fan base. It doesn’t feel like much passion was put behind it at all.

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    1. Sad thing is this isn't even the first official crypto scam relating to mega man

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  8. They could have collaborated with Bushiroad or Konami to make this.

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  9. Every other anime/game ip is making a digimon tcg clone amd they couldnt even do that, just old stock art on cards and a crypto scam. Sad.

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  10. I was hoping for a trading card game

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  11. Between the stock art and the crypto scam...

    Man, I was trying to stay optimistic, but Capcom really needs to take a little more care with who they license this property to.

    This goes beyond the fact that Capcom seems to truly not care about it at all and frankly allowing something like this to serve as a doorway to something like crypto is outright disgusting.

    Not trying to hear excuses about "exposure" or some imagined "evergreen strategy" on this one in particular. Just a gross misuse of an IP to milk some extra cash.

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    1. But that's literally what this is. It gets the IP into the trading card market, something it hasn't done in modern area. You have to look at it from a business perspective.

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    2. It's an ancillary market product. They worked with Cardsmith on Street Fighter cards before, so whatever business Capcom got out of it then, they’re going for it again.

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    3. Getting the IP into a new market attached to a scam seems like something that could potentially be more harmful for the brand in the long run, not beneficial.

      I didn't know they had made Street Fighter cards, so at least it isn't a new scam Capcom's getting involved in. I guess? If that's a consolation. Doesn't change how I feel. A gross misuse of an IP to milk some extra cash.

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    4. I understand the trepidation, but if you never even *heard* of the SF cards, it’s probably not “harming the brands.” Still crappy cards, though.

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    5. That's a fair point.

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  12. The business prospective is that they don’t need a core product (video games) when it comes to Mega Man. Side cash is fine. They don’t need anything else since the creation of a core product isn’t a guaranteed multi-million seller.

    Nostalgia is powerful. They will continue to sell us our memories of Mega Man till the end of time. It saddens me every time. Like the other poster said, I kinda peaked in here hoping to get some new art. But nope, just old art pieces printed on new card stock.

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  13. Please don't buy this scam product.

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  14. Nicest thing I can say about this: it’s kinda cool (though random) to see Gate with X and Zero as a main character.

    But yeah, it’s not good. Just 20+ year old art. Kaiser Sigma card is pretty funny though.

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  15. Capcom really does anything except make a new game

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    1. The release of these cards has literally no correlation to whether or not a new *video* game is being made or will be made.

      CAPCOM doesn't make trading cards.

      The art on the cards is licensed from CAPCOM, so that means Cardsmiths reached-out to CAPCOM to ask if they could make cards using CAPCOM IP. All CAPCOM does in a deal like this is accept money, and approve designs. A third-party company making merchandise has no relation to CAPCOM's ability to make a new game, or work on upcoming games.

      These kinds of comments are really thoughtless and uninformed.

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    2. The correlation between Capcom not wanting to make a new game and there not being one is 1:1 though.

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  16. It's so rare to find another Mega Man fan in real life these days beyond "I played the first 3 on NES and X1 on SNES" normies so making a trading card game when there's borderline no one to actually trade with is gonna be dead on arrival. Especially with these prices and reused art.

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  17. This is a dumb idea no matter how you slice it, but wouldn't this have made more sense to do when the X legacy collections released? Or, you know, they could've done what a lot of us have been asking for and put out a collection with CM, Xtreme 1/2, and MH on it, and if they were really so in love with the idea of putting out trading cards with decades old official art on it, they could've just released these alongside it?

    Never change, Capcom.

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  18. Crypto currency redemption codes huh..... bruh....

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  19. Sees that there isn't a game that you can play using the cards: It's not time to d-d-d-d-d-d-d-d-Duel!

    (I don't care about card games I just wanted to make a joke lol)

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  20. I prefer Bushiroad, sorry.

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  21. Yep. You don't need X9. Just some acraps

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    1. They are not related. Explain how an unrelated company making trading cards impacts game development. You can't, because it doesn't.

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    2. They didn’t state that it does. But Capcom probably does believe we don’t need an X9. 20 year gap between now and X8’s release is proof enough.

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  22. Surprised by the amount of people on here who don't realize how licensing works.

    Folks, Capcom does not get the ball rolling on this stuff. They are approached by companies who want to use the IP for their cards/figures/whatever and will kick back some money to Capcom for doing so. It's probably like, one guy at Capcom who reviews and signs-off on the product and voila, it's done.

    Sure, you can knock Capcom all you want for not making new games, I do too. But this is like, free money for them and they will never stop doing it because there's literally zero risk. No, they won't be super selective with licensing to "protect the brand" according to your superfan standards because it's a dumb business move. If you don't like the product, just ignore it and move on with your life.

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    1. Every time there's merch announced we get these ridiculously ignorant comments.
      People really seem to think that people who code video games are actually being diverted to ... what, cut-and-sew plushies?
      The idea that CAPCOM is paying anything to develop these products is just totally clueless.

      "Hey, Daniel-san, you're really good at coding, but today -- just because we hate the fan base, and are totally stupid -- we want you to go sit behind that sewing machine and make adorable Rockman plushies." "Takashi-san, can you go layout, print, cut and package trading cards? We could make a new game, but ... let's try printing stuff today!"

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    2. Eh, I see those takes more along the lines of “Capcom keeps making money from Mega Man through licensing, but won’t invest back into game dev.” Like, money *from* Mega Man should go *to* Mega Man and not RE or whatever. It’s not like new Monster Hunter games are made from licensing fees for Gotcha Force or Viewtiful Joe.

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    3. Not wanting a brand to be directly linked to a scam isn't exactly something I'd label as "superfan standards" but go off I guess.

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    4. You're really grasping at straws. They couldn't even hint at their investors during a private meeting that any game was coming out. Negative reputation because of who they license to isn't "zero risk" and who the hell do you think you are to tell people how to react to a product?

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  23. They should have done a physical version of Teppen. I think that would have been way better than this.

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