Hey, Mega Man fans! This is RockmanCosmo, the leader of SciLab Secrets – the team working to preserve lost Rockman games released on Japanese feature phones (keitai). The past couple of months have been extremely eventful for Rockman keitai game preservation. Since December 2023, we have preserved nine previously-lost games, including Rockman DASH 5 Islands and both original Rockman EXE games. Today, I’m happy to announce that the SciLab Secrets team has preserved even more games: the EZweb versions of Rockman EXE Phantom of Network and Legend of Network, and a companion app for Phantom of Network called Battler’s Tower. We’ve even preserved phone wallpapers and ringtones! Read on for all the details.
What do you mean by “EZweb versions”?
Phantom of Network and Legend of Network were released on two competing Japanese mobile internet services: DoCoMo’s i-mode and KDDI’s EZweb. Capcom had their own gaming storefronts on each service, accessible through a monthly subscription. Both games featured an in-game currency called Battler’s Points (BP). Initially, players received 300 BP upon purchasing a game and 300 BP at the beginning of each month. However, each version of Phantom of Network and Legend of Network utilized BP in slightly different ways. Let's explore these differences in detail.
Phantom of Network was initially released for DoCoMo’s i-mode service in October 2004, with each story chapter being released bi-weekly and the story concluding by the end of December. BBS job requests cost 20 BP, creating a pseudo-paywall. In November 2005, almost a year after the story ended on i-mode, Capcom released the full game on KDDI’s EZweb service. This version charged 100 BP per chapter, a change from the bi-weekly distribution on i-mode, and BBS job requests were free. Instead, BP could be spent on wallpapers and ringtones, with users able to purchase additional BP using real money (e.g., 100 BP for 105 yen). Later in 2005, Capcom updated the i-mode release to include these new BP features, allowing users to purchase extra BP and use it for phone customizations.
Legend of Network, like Phantom of Network, was released on i-mode in October 2006. Capcom employed a similar monetization system to Phantom of Network’s EZweb release, with each chapter costing 100 BP. After a year of i-mode exclusivity, Legend of Network was released for EZweb in October 2007. As if there weren't already enough versions, Capcom re-released both games on i-mode in November 2009. In these versions, story chapters and BBS job requests were included with the purchase, making BP obsolete.
So, what versions has SciLab Secrets preserved so far? Back in December, we preserved the 2009 i-mode versions of Phantom of Network and Legend of Network. Today, we've preserved the sole EZweb versions of both games from 2005 and 2007, including the EZweb trial version of Phantom of Network. The original 2004 and 2006 i-mode releases remain lost to time, although their contents are virtually identical to the 2009 i-mode releases.
What’s so special about the EZweb versions?
There are a few minor differences from the i-mode versions! Curiously, HatMan’s Silk Hat attack in Phantom of Network’s EZweb release has a question mark on the front of the hats. In the i-mode version, the hats have the letter “H” instead. The EZweb version of Legend of Network has moving cyberworld backgrounds! You can view an example of it here (spoiler warning, this is footage of the final boss!). The net backgrounds are solid colors in all i-mode releases, including the 2009 re-release.
What is Rockman EXE Phantom of Network - Battler’s Tower?
Are these versions playable?
However, we managed to get some of the games running on original hardware! Team members Kraze and usernameak found a way to sideload games on a W53S – the very phone model from which the games originated. This is the first time any game has been sideloaded on a Japanese feature phone, making it a noteworthy achievement.
First, Kraze loaded custom firmware onto his W53S using the aforementioned RIFF Box. The custom firmware contains an application by usernameak called AppUI, which allows apps to be installed from a MemoryStick. Next, Kraze installed the EXE games onto the phone via MemoryStick. After modifying the files, Kraze was also able to remove the initial network checks from both Phantom of Network and Battler’s Tower.
However, Phantom of Network crashes upon entering a battle, and Battler’s Tower fails to boot past the title screen because it cannot retrieve certain game files. Kraze needs to do further analysis of the game files to get the full games to run properly, but this is a step in the right direction for sideloading on original KDDI hardware.
The future of SciLab Secrets
Wow. That's honestly a lot of work to preserve games. Pretty impressive.
ReplyDeleteVery complicate and a lot of work. Keep up the good work. I can't wait to grab it soon!
ReplyDeleteI don't know why an effort is made to use "keitai" (携帯) when it is literally just the Japanese word for cell phone. It's not like modern Japanese games like Fate Grand Order is called a sumaho game or something.
ReplyDeleteIt's to differentiate them from non-Japanese feature phone games, like Western flip phones. Writing "Japanese feature phone game" is a mouthful, so we've decided to use the term "keitai game" to refer to the same thing for brevity sake. This was done after consulting with Japanese speakers too.
DeleteGlad to see the team is working as diligently as ever. Fantastic work on the recent achievements, and hoping that when you next put out an update that it carries even more good news.
ReplyDeleteThanks for what you do.