A brand-new chapter of the Mega Man NT Warrior manga has just been released in English, penned once again by Ryo Takamisaki.
The story takes place 20 years after the events of the original manga's final chapter, and follows the gang as they attend their 20-year reunion at DenTech Academy. The chapter also features Takamisaki's take on Patch Hikari - Lan and Mayl's son. Be sure to check out the complete English translation right here!
Kudos to Capcom for distributing the chapter in Japanese and English simultaneously. This is an unprecedented and remarkable move, especially considering it has been decades since Takamisaki's work has been officially translated into English.
Truly, Battle Network fans are eating well.
Source: Capcom
Does this mean there is potential for a new Megaman battle network?!
ReplyDeleteNo.
Deleteno with this it just to celebrate the games releasing again. Iirc they have been wanting to make more BN games from what has been said but we have nothing on the thr horizon. If this sell well like megaman stuff has been doing lately there is a chance they make more so always support the release
DeleteMMLC success directly influenced MM11... and MMXLC sold pretty well too (and I imagine a higher-budget MMX9 is hopefully in the works). SO, if MMBNLC sells well too, I think it's very possible we'll get something new someday *snort copium*
DeleteThe story is complete. Be happy with that.
DeleteThough we could end up with a franchise zombie eventually.
Delete@Anonymous
DeleteI don't know if a new Battle Network or X9 is the worse monkey paw, but I really do doubt either of them is in development.
Yeah, personally all I care about is sequels to main timeline series, which as I've said before, is an X9, ZX3, Legends 3, and MM12, or even an additional main time line series between ZX and Legends. If capcom was smart, they would know that releasing any one of the aforementioned would probably sell like hot cakes, especially in this era of content doubts and gacha BS when it comes to MM. It really is a no brainer, especially since MM11 + the collections sold well 5+ years ago now, but these days, I guess they prefer taking the lazy way out and just re-releasing old stuff and Dive nonsense for years to come when it comes to the MM series. I guess X9 is just too hard for them these days, despite all their new fancy tech to help them out, and the collections sales shows them it is worth the risk,. but I guess they are too scared to give it a go and rather be cheap since gacha dive = easy money for them with minimal effort (mostly reused assets and characters from older games). I'm not the only one really tired of it since it is 5 years now with no peep of any sequel at all. I'm only here for the sequels.
DeleteI came to this page thinking or hoping that we would see more legit main timeline games after a MM11. At this point, we can't expect anything further in that department (5 years and nothing). I wish I could say that no one cares about all these cheap distractions recently and we just want the sequels. I personally couldn't care less about merch, megaman manga, battle network, or dive, but I can only speak for myself.
@Gary Daniel we all want sequel and stuff, but you can't tell they're taking the lazy route here. This collection is clearly made with lot of care and attention to detail. Actually porting the games, with online support, restoring a lot of content (including stuff that will be coming to the west for the first time).
Deletewether or not you personally care about it doesn't change that.
As for the re-releasing old stuffs, that's just proof they are actually trying to manage the brand. I can guarantee you that Making a sequel to X8, a game that barely sold correctly in the 2000, out of the blue would have not been a good move strategically. People don't buy a game with a 9 in the title if they haven't played the other 8, and selling a game only to 200 000 or so hardcore fans wouldn't cut it.
11 proved that Mega Man as a brand still have potential, but that doesn't mean anything they'd do would sell as well, especially since the other series generally sells less than classic among general audience.
They needed a way to make the game accessible on modern system.
They have to lay the groundwork if they expect the success of 11 to not be a one-off thing.
And we know from experience that having a million games in different subserie releasing at the same time and announcing stuff prematurely don't work, hence why the smart thing to do is releasing thing one at a time.
We know they're working on other stuff, but until Mega Man exe collection is out, it's only natural that this is what we get news about.
XDIVE has a lot of issues, but that's a different beast all together.
We don't know what they'll do after this collection , maybe it will be another collection for Star Force or Legend, maybe it will be a sequel, maybe something else completely, but just because of they're not doing what we want RIGHT NOW doesn't mean they have no interest, or are lazy or aren't planning to eventually does it or wathever. Remember, a brand is something managed as a whole, with a over-arching plan, not just a bunch of random things.
You think they are managing the brand? You think Capcom has an over-arching plan? Explain Mega Man Netflix to me, then. That is a 100% contradiction.
DeleteIt is quite upsetting that this usurper gets all the lavish treatment and the X series got a shitty port with NONE of the fixes required to make many of those games truly shine. I've said it before, and I'll say it again. Battle Network (and Star Force) IS NOT Mega Man. It has no tropes of Mega Man. Nothing. The only thing you can say is "well you get the powers of other enemies". Kind of. Sort of. And several games in, no less. It has no common tie in plot thread. No common characters. No common world. No common game play. It is 100% different, outside of a few names, which means nothing. If it did, Breath of Fire's Ryu would be related to Street Fighter's Ryu.
So good for the Battle Network fans. Glad you got what you want. But it's because of Capcom's handling of the franchise, such as introducing an unnecessary alternate worlds that could have just as easily been a new IP with NO significant changes to the fan base at all, that they now find themselves in the situation of being unable to please half their audience no matter WHAT they do. Because an entire generation now has to say "That was my Mega Man". Note Nintendo doesn't have that problem. And I'll bet you a dollar to a Doughnut Capcom is trying to figure out how to do it again. THAT'S why they are stagnant. Just a guess.
And before you complain, I liked the games (outside of 4) but I've always, since day one, felt like it doesn't belong.
Well, I hope you are right that they are working on something new, but after 5 years, I doubt it, and they had plenty of time to lay ground work (many years now even before MM11), so forgive me for being increasingly skeptical. Just as I did not buy Protodude hyping about a Taisen coming out in 2022. Often screenshots and/or a teaser video comes out a year before release for MM games. Not sure if Taisen was anything we wanted though, and here we are well into 2023 and still no news whatsoever. I'm not at all surprised in the slightest. I think they could just keep milking Dive for years to come and put off making any new game since people keep buying Dive stuff (easy money for them). So what is the incentive for them to even make a new game right now when they can just keep getting easy money from Dive for many years (to me that is lazy too and being cheap)? Buying this gacha is sending a signal that they can just keep doing this with nothing new for now, at least. I mean, why bother putting overhead money into a new MM game if they can just release a new asset and event for Dive and on a small screen for a portable, which costs less to make games for? That is why it ticks me off when people support Dive since it encourages more years of this and nothing else, which affects us all. Now it takes more work and money to make MM games for the big screen, and back in the day when I was younger, they made the effort to do that and that was the norm. They need to go back to making that a regular occurrence. In fact, make it multi-platform MM11 style, and if people like portable, release a switch version for them. Win win for all then. It is why I'm happy they never released Legend 3 on a 3DS (they should make something like that for a big screen). It just seems they want to be cheap these days and go small-screened to boot (that started in the 2000s).
DeleteI did buy the collections and MM11 on steam BTW. But I would rather have too many games than a many years drought. I was fine with a game from 2 series released every year and a half and it did not make me lose interest and I experienced when they did that in the 90s and 2000s. They said an X9 would depend on the sales of MM11 and the X collections. Those sold well, so that should have been green lit. But sadly many cannot keep their word. Since most of us would be happy with a sequel to those main timeline series, I think at this point, because of the drought, it would sell well enough, like how MM11 sold well. I like X more than classic, btw. If X9, a ZX3, or Legends 3 was announced on steam, I would buy it in a flash. Same for MM12.
Considering how the MM timeline is, unless we had some anti-aging therapy, at this rate, we would all be dead before they fill in that timeline with games truly connecting to Legends. I think they intentionally made the gap between ZX and Legends 1000s of years so they could potentially have lots of room to fill that time gap in with lots of games and story. I wish they would.
In any case, I hope we see some sequels soon and I hope you are correct that they are working on something.
@shrap
Delete"Battle Network (and Star Force) IS NOT Mega Man."
It literally is. It is called Mega Man before Battle Network.
"It has no tropes of Mega Man. Nothing. The only thing you can say is "well you get the powers of other enemies". Kind of. Sort of. And several games in, no less. It has no common tie in plot thread. No common characters. No common world. No common game play. It is 100% different, outside of a few names, which means nothing."
I mean oustside of the fact the protagonist's defining color is blue uses a buster gun has a helmet with two round ear gaurds with big rectangle and square designs coming down the middle. With you know story beats like Colonal and Iris being created as brother and sister tech that encompasses the role of warrior/admin and diplomat, the literal Zero virus, some scientist dude with a white fluffy beard with slick back hair, working in tech with an Einstein looking guy having a fallout in ideology leading to all the major plot points, an outerspace alien Robot named Duo with a giant spiked sholder pad made to eradicate evil and admin justice, mets etc etc etc etc etc etc
P.S the very first game gave you the ability to use enemy powers. I mean the most iconoc chip in the series is an enemy weapon.
Legends has 0 like almost NO common gameplay with any other Mega Man game outside of the barest most basic surface level things like jumping and shooting, you know like MegaMan&Clank, Sigma May Cry and Rockhead (your mind went there not mine)... Oh but it is vaguely retrofitted into the timeline in a dev quote so we accept that one (rolls eyes).
If it did, Breath of Fire's Ryu would be related to Street Fighter's Ryu.
Yeah but the one with the blue hair who fights with sword and magic in hi fantasy settings against goddesses and has the ability to turn into literal dragons, is easily distinguishable form the Ansatsuken martial artists with a white gi and red headband, that goes around a fairly modern and tame setting in comparison in order to street fight.
These examples of why Rockman.EXE is not related to Rockman as a whole are super weaksauce. But I get it.
@Anonymous
Delete"It is vaguely retrofitted into the timeline in a dev quote so we accept that one"
Not dev quote actually, X5's bad ending in both Japanese and US releases points to Legends, but I do agree that it's lame and I don't accept it. I also don't really like the direction Inti usually goes in, trying to be more "classic" and also gimmicky ending up with alright but not really stand-out games. Zero 4 and ZX are the most interesting Mega Man games they made, in my opinion, so it's a shame instead of a final ZX game to fix the issues of ZX and ZXA we got 9 and 10.
To me, Mega Man is more about the gameplay, which is why I hate even a few X games (X8, that one also because of it's plot), so I can't really say much about Battle Network or it's sequels. I just want them to make a new actual game like they promised and hopefully they won't make it another 8-bit/16-bit throwback and try to evolve the series. 11 was a decent step in the right direction, but it was lacking in quite a few areas (difficulty selection is horrible as most difficulties are just variations and don't feature unique layouts and boss behaviors, castle was short, only one playable character, basically no story, some really bad stages, the gear and shop are completely optional and barely even used in the level design).
That's just me, though.
@Sprite Recreator
DeleteI agree with everything in regards to Mega Man 11 (I actually think it is the best Mega Man classic game save for the music) except the "some really bad" stages, I think they were expertly done, some of my favorite level designs in general ever actually.
Another nitpick: they should have had Protoman and Bass in MM11 vs them dropping off the face of the earth, though an enemy data entry does mention Protoman (probably a sniper joe shield being based off Protoman mention, IIRC). Imagine a Bass battle with the gear system. They could have done that.
DeleteAlso... Just sayin... Mega Man Network Transmission and Rockman EXE WS play basically like Mega Man classic except with Battle Chips and they as well as CC, 4.5, DTDS and OSS should have been included in these collections.
Delete@Anonymous
DeleteIt's mainly Bounce Man's stage that I just don't get. I don't know what it is with that stage, but it feels so weird to play through.
@AnonymousMarch 30, 2023 at 11:21 PM
DeleteIronic that you call shrap's arguments weak when yours are completely irrelevant or wrong.
"I mean oustside of the fact the protagonist's defining color is blue uses a buster gun has a helmet with two round ear gaurds with big rectangle and square designs coming down the middle."
The character's appearance or design is completely irrelevant to being part of a franchise or not. You know who wears blue? Nero from Devil May Cry, guess that was a Megaman game after all. He can also use a buster in 5, guess he's Megaman as well.
"With you know story beats like Colonal and Iris being created as brother and sister tech that encompasses the role of warrior/admin and diplomat, the literal Zero virus, some scientist dude with a white fluffy beard with slick back hair, working in tech with an Einstein looking guy having a fallout in ideology leading to all the major plot points, an outerspace alien Robot named Duo with a giant spiked sholder pad made to eradicate evil and admin justice, mets etc etc etc etc etc etc"
Almost this entire argument is wrong or very flawed. First of all, Colonel, Iris? Those are elements of X's story which has nothing to do with the original nor exe's so again irrelevant. At least, the Zero virus could be considered a connective tissue between original and X, but the way the story plays out in X and exe is very different and Zero is a completely different character in both stories. The virus and the character could be named anything else and nothing would change story wise. The context and characterization of Duo is completely different as well. He is more of a villain than a hero in exe. All these comparisons and "story beats" have very surface level parallels therefore changing the name of any of these elements wouldn't change a thing in exe's story structure, characters and lore which barely has any relation with the original. Therefore, Rockman.Exe's name could be changed to anything else and because of that it is one of the reasons it can be considered completely unrelated to the overall franchise.
"P.S the very first game gave you the ability to use enemy powers. I mean the most iconoc chip in the series is an enemy weapon."
The core mechanic of the original is getting the ability to use bosses' weapons not any enemy so again irrelevant.
"Legends has 0 like almost NO common gameplay with any other Mega Man game outside of the barest most basic surface level things like jumping and shooting, you know like MegaMan&Clank, Sigma May Cry and Rockhead (your mind went there not mine)... Oh but it is vaguely retrofitted into the timeline in a dev quote so we accept that one (rolls eyes)."
Megaman is foremost a platformer franchise not anything else with the exception of spin-offs. That alone makes Dash a lot closer to the franchise than exe(an action RPG) could ever be. Besides using the story similarities fallacy is wrong because the story can be anything as long as it is a platformer and the main character is a male robot or android that has the name or title of Rockman, has some sense for justice and has the option to use a buster as the main weapon(not necessarily the game's recommended main weapon like in Zero). The dev quote comment is also irrelevant because just by analyzing the plot anyone can easily come to the conclusion that Dash has some connections with the rest of the franchise or more specifically timeline not just a dev quote(rolls eyes).
@Anonymous
DeletePretty sure Dash basically sweeps away the rest of the series that "came before it" in favor of it's own storyline and gameplay. I can respect Battle Network for being separate, even if I don't like it's story much, as I also don't like Dash's story and despise that it's "the ultimate endpoint" that barely has anything to do with what Mega Man is. Mega Man isn't a brand to me and I could care less about the "male robot of justice" when Zero already brought that to an absurd and ZX removed the male part out of the equation. I care about gameplay and neither of them are particularly close to Mega Man.
@Anonymous 9:17 PM
Delete"Nero from Devil May Cry, guess that was a Megaman game after all. He can also use a buster in 5, guess he's Megaman as well."
Even by your logic that doesn't make sense, Shrap described elements that don't make the character connected to another, one of which being name. In you're example of Nero you don't even get that right, in fact the WHOLE IDEA OF NERO is to prove that he is his own character out of the shadows of Dante.
The Mega Buster DLC is a direct Mega Man reference, of course it does NOT make Niro Mega Man it was made to reference 𝗠𝗲𝗴𝗮 𝗠𝗮𝗻 𝗼𝗻 𝗮 𝗱𝗶𝗳𝗳𝗲𝗿𝗲𝗻𝘁 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗶𝗻 𝗮 𝗱𝗶𝗳𝗳𝗲𝗿𝗲𝗻𝘁 𝘀𝗲𝗿𝗶𝗲𝘀. There are "blue characters" with busters within Mega Man that are not the character and are not position to represent him and his likeness with his iconic design structure. By using this super weaksause Niro comparison you are proving my argument right more so than yours, you just can't see it.
Also Nero may share some elements of Mega Man but not enough of a passing and not to any sort of degree as Mega Man.EXE. First off, Niro is a Demon Hunter and up until DMC5 had nothing to do with science fiction (especially in the field of A.I), and at the end of DMC5 he went back to having nothing to do with technology in the scientific natural sense.
"Those are elements of X's story which has nothing to do with the original nor exe's so again irrelevant."
I don't know what this means entirely, but this ^ contradicts this v
"All these comparisons and "story beats" have very surface level parallels"
"therefore changing the name of any of these elements wouldn't change a thing in exe's story structure, characters and lore"
Yeah but that would defeat the purpose of the parallels, which is to use story beats, iconism and design elements to adhere to the Mega Man brand. Your argument is tantamount to *Capcom could have dropped all Mega Man influence, naming and design inspirations rebranded and made it totally a different thing* to which my argument is *Yeah but they didn't want to and that wasn't their goal, they very clearly drew large inspiration from massive amounts of previously designed elements in the Mega Man franchise that would form a clear parallel anyway cause that was their intent*.
"Megaman is foremost a platformer franchise not anything else"
Where is the doctrine that decrees this, may you point me to it? Oh give Capcom a copy cause they clearly didn't get the message.
"That alone makes Dash a lot closer to the franchise than exe(an action RPG) could ever be."
First off there are MANY A-RPGs that have far more prominent platforming than Legends (Kingdom Hearts, Castlevania: SotN, Super Paper Mario for example). Second even if I were to grant you that, Legends is still far closer to Zelda than Mega Man in that regards. If you disagree look up the definition of foremost, and come back and tell me platforming is what describes Legends gameplay most with, a straight face.
"exception of spin-offs"
Yeah like Battle Network, in most cases, like pointed out above there are Battle Network games that are 2D platformers.
Part.2
Delete"Besides using the story similarities fallacy is wrong"
I would hope a fallacy is wrong, that said, I have never heard of that fallacy before in debate. I have heard of ad hoc, which is what you are doing with the Mega Man qualifications. Also you proceed to contradict by naming characterization (a literary device) and theme (a story element), again ad hoc. I can spring out fallacies too.
"because the story can be anything as long as it is a platformer and the main character is a male robot or android that has the name or title of Rockman"
Take out the platformer and you've just described Mega Man Battle Network and didn't even realize it. You see, a lot of non researched (let's say) individuals seem to think computer science is unrelated to robotics. Short answer to this is, 𝐢𝐭 𝐢𝐬 𝐢𝐧 𝐭𝐡𝐞 𝐝𝐞𝐟𝐞𝐧𝐭𝐢𝐨𝐧. A.I in devices and machinery is robotics, give them arms and legs and a visual appearance to that of a human and that is an android. What's that? Oh Copybots/Copyroids is what the inevitable course of Navi tech leads to? You don't say....
"not necessarily the game's recommended main weapon like in Zero"
Yeah but Zero doesn't count anyway cause one of your essential qualifiers dictates that the robot/android have the name or title of Rockman, which Zero (form the Zero games at least) does not possess. Unless you meant the game's title (which you didn't).
"The dev quote comment is also irrelevant because just by analyzing the plot anyone can easily come to the conclusion that Dash has some connections with the rest of the franchise or more specifically timeline."
Nah, I disagree. I don't see any obvious plot elements that through pure speculation would decisively conclude that Mega Man Legends(Rockman Dash) has a direct connection to the main timeline, it shares almost NO plot elements or characteristics. By using amplifiers like "easily", that is call framing a narrative and gaslighting, because it is certifiably not easily. In fact, on the surface level Legends presents itself like an alternate universe/timeline just like Rockman.EXE given that it shares very similar design characteristics that have a low likelihood of repetition in a natural timeline of that proximity. Like a friendly white bearded old man that lives with a blonde female named Roll that is the purported sister of an adopted blue android brother named Mega Man who fights with a buster. Unlike Rockman EXE however the parallels are shallow and few and far between. I can explain sky pirates and a guy named Wily, who vaguely looks like Wily of old, with an eye patch, who is also friendly and owns a boat he loans to you, as a coincidence. How are you going to explain Cutman.EXE, Gutsman.EXE, Flashman.EXE, Iceman.EXE, Airman.EXE, Bass.EXE etc etc etc etc existing in the same universe/story in close approximation, looking the way they do and functioning they way they do? Oh right easily swapable, just change their names, right? Barely tied to Mega Man at all.... (rolls eyes so much I have Rinnegan now)...
"Even by your logic that doesn't make sense, Shrap described elements that don't make the character connected to another, one of which being name. In you're example of Nero you don't even get that right, in fact the WHOLE IDEA OF NERO is to prove that he is his own character out of the shadows of Dante."
DeleteThis part of the discussion is about Megaman's likeness not Devil May Cry's reasoning for why Nero looks the way he does or does the things he does. Nero wears blue and can use a buster which doesn't make him connected to Megaman. I'm not saying Exe is like Nero, I'm saying looks aren't an element that makes characters connected to another.
"I don't know what this means entirely, but this ^ contradicts this v"
It means that those elements are about X's story to Exe's not Original's to Exe's. Explain how is that a contradiction.
"Yeah but that would defeat the purpose of the parallels, which is to use story beats, iconism and design elements to adhere to the Mega Man brand. Your argument is tantamount to *Capcom could have dropped all Mega Man influence, naming and design inspirations rebranded and made it totally a different thing* to which my argument is *Yeah but they didn't want to and that wasn't their goal, they very clearly drew large inspiration from massive amounts of previously designed elements in the Mega Man franchise that would form a clear parallel anyway cause that was their intent*."
The point is those parallels(story, main character design, character's name and designs, themes) are just cosmetics and aren't intrinsically connected to the game and franchise. Gameplay takes precedence over everything else exactly because it's a gaming franchise otherwise it would be book, a cartoon, etc. not a game. Exe during production started as it's own thing apart from Megaman. At some point it was decided to rework it with the IP in mind and since it has barely some gameplay parallels is fair to call it an usurper or that it's called Megaman just for the sake of it. That was also the point of the main weapon part of the comment. In fact, Exe punishes you for using the buster. In order to gain most chips you need a good ranking which is a requirement to progress through the story starting with 3 meaning the buster is not the main weapon the chips are. You are also going to spend a long time in a single encounter because the buster does one point of damage. Ranking was never a requirement in the Original which Dash maintains. Even in Zero even though the game wants you to use the saber you can use the buster and make it through the whole game just fine even when getting the worst ranking and you can still obtain any ranking with the buster unlike in Exe.
"First off there are MANY A-RPGs that have far more prominent platforming than Legends (Kingdom Hearts, Castlevania: SotN, Super Paper Mario for example). Second even if I were to grant you that, Legends is still far closer to Zelda than Mega Man in that regards."
You are proving my point. It can be different as a mix of genres as long as it has platforming and shooting with a buster otherwise don't name it Megaman.
"I would hope a fallacy is wrong, that said, I have never heard of that fallacy before in debate. I have heard of ad hoc, which is what you are doing with the Mega Man qualifications. Also you proceed to contradict by naming characterization (a literary device) and theme (a story element), again ad hoc. I can spring out fallacies too."
I'm obviously referring to the common dictionary definition of fallacy. Fallacy: a false belief. Because you have the false belief that those parallels are a good enough excuse of what makes a game's story or gameplay a Megaman story or gameplay even though as explained before the parallels are just surface level and the gameplay is fundamentally different. Explain how those qualifications are ad hoc as well as the contradiction you're referring to.
"Take out the platformer and you've just described Mega Man Battle Network and didn't even realize it."
Already explained above.
"You see, a lot of non researched (let's say) individuals seem to think computer science is unrelated to robotics. Short answer to this is, 𝐢𝐭 𝐢𝐬 𝐢𝐧 𝐭𝐡𝐞 𝐝𝐞𝐟𝐞𝐧𝐭𝐢𝐨𝐧. A.I in devices and machinery is robotics, give them arms and legs and a visual appearance to that of a human and that is an android. What's that? Oh Copybots/Copyroids is what the inevitable course of Navi tech leads to? You don't say...."
DeleteI didn't imply that an avatar A.I. couldn't be a robot or a Megaman. Rockman.exe being an avatar is fine. My bad on that one, I guess I should've made that one more clear. Besides, don't the copyroids work a bit different from the androids compared to the rest of the franchise?
"Yeah but Zero doesn't count anyway cause one of your essential qualifiers dictates that the robot/android have the name or title of Rockman, which Zero (form the Zero games at least) does not possess. Unless you meant the game's title (which you didn't)."
I guess I'm gonna have to explain this one more in depth. Zero is a Rockman because of the feats he accomplished through the games. Like he says he does not care about justice yet protects the weak which means he does care. He has a buster. He's different yet he's similar to previous protagonists. That's why his game is named as such, he earned the title. Title as in designation.
"Nah, I disagree. I don't see any obvious plot elements that through pure speculation would decisively conclude that Mega Man Legends(Rockman Dash) has a direct connection to the main timeline, it shares almost NO plot elements or characteristics."
The plot element of robot vs robot and makind being right in the middle which started in the Original, then X turned them into more advanced androids being their own citizens(robots with their name ending in man are no longer produced), then Zero where their conflict scalates, then Zx where mankind starts to faze out because everyone starts getting cybernetic enhancements and finally in Dash where mankind went extinct and the only way to bring them back would exterminate the androids(Decoys/Betas). Every battle in Dash is an android battle even though they look human.
"How are you going to explain Cutman.EXE, Gutsman.EXE, Flashman.EXE, Iceman.EXE, Airman.EXE, Bass.EXE etc etc etc etc existing in the same universe/story in close approximation, looking the way they do and functioning they way they do? Oh right easily swapable, just change their names, right? Barely tied to Mega Man at all.... (rolls eyes so much I have Rinnegan now)..."
There's nothing to explain because the characters wouldn't have that name or look without the IP. The look and functioning doesn't matter. Their sprites can be changed as well as their projectiles without even necessarily changing the attack patterns just like the universe/story. Like instead of Rockman.exe he's called Neo.exe and Cutman.exe can be called Cutter.exe with different sprites and keep most of the dialogue intact. Yes, it is easily swappable. If it was a turn based game then it would be tied because Capcom said so even though the gameplay would not even be close to the same(rolls eyes).
@10:46 PM
Delete"This part of the discussion is about Megaman's likeness not Devil May Cry's reasoning for why Nero looks the way he does or does the things he does. Nero wears blue and can use a buster which doesn't make him connected to Megaman. I'm not saying Exe is like Nero, I'm saying looks aren't an element that makes characters connected to another."
You are saying Niro is like EXE, that is the point of the comparison, I am saying he is not, both in intent and design. You say that designs do not connect characters I say yes they do. You say a blue trench coat and a DLC buster that references Mega Man Classic is similar to EXE "looking" like Mega Man but not being associated with him. I am saying that's an entirely absurd comparison. EXE is ingrain with the design elements of other Rockman protagonists with the express intent of looking like them and being representing of them. Niro is not, so much so that even if you equip him with Classic's literal iconic weapon he STILL doesn't resemble him nearly at all. It's sad I have to explain this...
"It means that those elements are about X's story to Exe's not Original's to Exe's. Explain how is that a contradiction."
You said those are elements of X's story which has nothing to do with the original (which is flat out false) nor EXE's and proceeded to acknowledge them as surface level parallels. Parallels are the thing, how can you not see this contradiction even now?
"The point is those parallels(story, main character design, character's name and designs, themes) are just cosmetics"
That is literally not true. A cosmetic literally relates to appearance, a story and it's parallels are like, I don't know... the exact opposite of that. You are just throwing out words at this point but I will pretend you are being flowery and metaphorical.
"and aren't intrinsically connected to the game and franchise. Gameplay takes precedence over everything else exactly because it's a gaming franchise otherwise it would be book, a cartoon, etc. not a game."
Anyway this ^ right here is totally incoherent to how the world operates, things like likenesses in imagery, story, naming and such have entire IP laws associated with them, gameplay does NOT. You, right now, can make a game play nearly EXACTLY like a Mega Man game and rearrange the story change it visually, thematically, "cosmetically" even and have all the rights to distribute it as your own with no plagiarism interference being a threat. Also Mega Man is a media franchise it has books, movies cartoons etc... What are you even saying here?
"Exe during production started as it's own thing apart from Megaman"
EXE was never in production as something else, that is a contradiction in terms. You are literally saying Mega Man was Mega Man before it was Mega Man essentially. There is no such thing as "EXE" the concept name. ever since it was decided to be an action RPG it was branded Megaman EXE.
The proper and not skewed version of this story is, Capcom wanted to make a new horror game IP on the GBA completely unrelated to Mega Man EXE then when they decided to not do that and craft a card based action RPG, Mega Man was incorporated into that concept in its inception and the design team went full force into making a Mega Man related action RPG title. The way you present it makes it seem like EXE was finished or fleshed out and Capcom then retrofitted all the design elements of Mega Man into it at a later time. That is a false narrative.
Part. 4
Delete"Exe punishes you for using the buster. In order to gain most chips you need a good ranking which is a requirement to progress through the story starting with 3 meaning the buster is not the main weapon the chips are"
^ This right here is a prime example of the problem with blind ignorance presenting itself as authoritative. You should have just stuck to platforming. I mean, if we are comparing game design with Legends, you can't stick to platforming, cause there are no officially produced platformers in the Legends series whereas Mega Man EXE has at least two. Anyway look up the youtube channel Creation Corporation for several videos of buster only runs of Battle Network games to clearly debunk your claims about Battle Chips.
"Ranking was never a requirement in the Original which Dash maintains"
What is even this argument? Yeah they got similarities and differences, what you said is tantamount to me saying traversing an overworld map was never a requirement in Mega Man which Legends doesn't maintain.
BTW Ranking is not a requirement for Battle Network see above for that silly caveat to be proven false.
"Even in Zero even though the game wants you to use the saber you can use the buster and make it through the whole game just fine even when getting the worst ranking and you can still obtain any ranking with the buster unlike in Exe."
That's not even true there are specific Z-Saber related rankings in the Zero games. You don't know what you are talking about.
"You are proving my point. It can be different as a mix of genres as long as it has platforming and shooting with a buster otherwise don't name it Megaman."
OK God of man, I will personally not do that, I swear it. Capcom on the other hand, they seem a little rebellious, you should do something about them. BTW that wasn't the qualifications you gave before (you did state it should "foremost" be a platformer) but whatever, it seems you like contradictions as much as I like hot wings. Who am I to take that away from you?
"I'm obviously referring to the common dictionary definition of fallacy."
Yeah but am not talking about the word fallacy itself. There are types of fallacies used in debates that direct the participants and moderator to a specifically predefined logical error... You know what I got my hands full trying to get you to understand how genre spin-offs in franchises work in video games, I am not about to go into explanations of fallacies used in debate. I have a feeling a detailed explanation would fly over right over your head anyway.
"Already explained above."
Nah, but it's cool that you think so.
Part. Something
Delete"Besides, don't the copyroids work a bit different from the androids compared to the rest of the franchise?"
Yeah,just like any other robot...
"I guess I'm gonna have to explain this one more in depth."
You really don't have to, you are just gonna add extra arbitrary qualific----
"Zero is a Rockman because of the feats he accomplished through the games."
Sign...
"The plot element of robot vs robot and makind being right in the middle which started in the Original, then X turned them into more advanced androids being their own citizens(robots with their name ending in man are no longer produced)"
It is contrived to think that leads to human extinction and a flooded world, with sky pirates, moon people, diggers and such. If you are going off pure speculation based on how Legends was presented at t---
"Then Zero where their conflict scalates, then Zx where mankind starts to faze out because everyone starts getting cybernetic"..........
Come on, you're saying people obviously knew Legend's was connected with the main timeline by using series created 6 years after it. That is some really good analysis skills. I am impressed. Also you meant phased out I am assuming?
"There's nothing to explain because the characters wouldn't have that name or look without the IP. The look and functioning doesn't matter. Their sprites can be changed as well as their projectiles without even necessarily changing the attack patterns just like the universe/story. Like instead of Rockman.exe he's called Neo.exe and Cutman.exe can be called Cutter.exe with different sprites and keep most of the dialogue intact. Yes, it is easily swappable. If it was a turn based game then it would be tied because Capcom said so even though the gameplay would not even be close to the same(rolls eyes)."
Sprites are not easily swappable are you forreal?
Anyway, yeah Capcom could have made an entirely different series, they could have made Resident Evil for all that matters, BUT THEY DIDN"T and DIDN"T WANT TO, that's why they made a Mega Man game with a crap ton of Mega Man influence that can't be easily swapped.
I would recommend not rolling your eyes anymore I think it is making you dizzy and delusional.
@1:31PM
Delete"I am saying he is not, both in intent and design. EXE is ingrain with the design elements of other Rockman protagonists with the express intent of looking like them and being representing of them."
Intent does not equal execution. Intent is pointless if the execution fails. You are going to have to define what design elements you are referring to and specially what other protagonists they are referring to since the design is very different from other protagonists. Like the area of the hand looking like gloves for original but gauntlets for Exe or the fact that the shoulder parts are designed uniquely. Taking into account your earlier comment. "I mean outside of the fact the protagonist's defining color is blue uses a buster" What makes blue defining? Zero is red and he is a Rockman. Exe is only blue in his four limbs, part of his helmet and his backpack. His body is dark purple or dark violet or indigo. "has a helmet with two round ear gaurds with big rectangle and square designs coming down the middle." The helmet is not necessary like in Trigger's case. The whole design of the helmet is different like the ears or the rectangle and square having round corners and sticking a bit out of the helmet in original's case compared to Exe's. Nothing about this is defining if anything it's arbitrary at best. It's sad that you think this connects characters. Designs alone do not connect characters.
"You said those are elements of X's story which has nothing to do with the original (which is flat out false) nor EXE's and proceeded to acknowledge them as surface level parallels. Parallels are the thing, how can you not see this contradiction even now?"
Where're Iris and Colonel in the original then? There are no parallels to any characters(involving Colonel and Iris) of the original era only X era. Besides in Exe Iris is radically different(especially before her change of heart) compared to the X series, for example Exe's Iris is melancholic and shy X's isn't or how she wasn't even a diplomat to begin with with following Wily's commands and looking down on humans compared to X's. So is Colonel like X's being hot-headed the whole story while Exe's just follows Baryl's orders and becomes hot-headed during missions or battles rather than naturally being like that. They(X and Exe) have very minor parallels at best. The fact they are minor is what makes the Exe characters and parts of the story related to them so volatile, making their names and designs interchangeable with any variable and therefore nothing to do with each other. Change the names and the parallels are gone that's how minor they are.
"That is literally not true. A cosmetic literally relates to appearance, a story and it's parallels are like, I don't know... the exact opposite of that. You are just throwing out words at this point but I will pretend you are being flowery and metaphorical."
You are not paying attention. The gameplay in a game comes first. The settings, stories, etc. bend to the games not the games to them. They are there to add a certain aesthetic or environment to the game. That's why they are just for looks or cosmetics. If you take away all of that you are still left with the game.
"Anyway this ^ right here is totally incoherent to how the world operates, things like likenesses in imagery, story, naming and such have entire IP laws associated with them, gameplay does NOT."
This ^ right here is throwing a tantrum without paying attention to what is actually being written. The first thing a developer wants to do is a game the rest will be added later. Sure the gameplay can change during development but after that the rest of the elements will be modified around them not the other way around. Some sections of the game can be modified due to those other elements but the intended main gameplay will remain. By the way, you are wrong about gameplay not having laws they do like game engines and hardware limitations which affects the gameplay.
Continued 1
Delete"Also Mega Man is a media franchise it has books, movies cartoons etc... What are you even saying here?"
You cannot be serious. None of those would exist without the games and it's them that drives the audience. The other media exists because of the games not the other way around. Except for Fully Charged which doesn't have a game but again that show was made in reference to the games. It didn't start as a multimedia franchise. If the games didn't exist neither would the franchise.
"EXE was never in production as something else, that is a contradiction in terms."
That was a manner of speaking not that it actually was named Exe during early production.
"The proper and not skewed version of this story is, Capcom wanted to make a new horror game IP on the GBA completely unrelated to Mega Man EXE then when they decided to not do that and craft a card based action RPG, Mega Man was incorporated into that concept in its inception and the design team went full force into making a Mega Man related action RPG title."
You forgot there's this key line "Eguchi: Thinking that now… how did that become EXE? (laughs) I wonder…?" implies that some assets or ideas from back when it was a horror game got reused when it was decided to create a game with cards as a theme.
"^ This right here is a prime example of the problem with blind ignorance presenting itself as authoritative. You should have just stuck to platforming. I mean, if we are comparing game design with Legends, you can't stick to platforming, cause there are no officially produced platformers in the Legends series whereas Mega Man EXE has at least two."
^ This right here is a prime example of the problem of misinterpreting a comment and then exposing your own ignorance. I don't get why you keep bringing the spin-offs they don't count exactly because they are spin-offs not the main games' gameplay and if they were that important how come they are not included in the upcoming collection?
Continued 2
Delete"Anyway look up the youtube channel Creation Corporation for several videos of buster only runs of Battle Network games to clearly debunk your claims about Battle Chips."
Did...did you even watch those videos? In the very first game Numberman's fight is impossible without upgrading the buster once(the game should be beatable without them) but for the sake of argument let's overlook that and turns out that Elecman's level is impossible without cheating(by constantly saving and loading every step in order to avoid that encounter altogether) since there's a group of enemies that's too overwhelming to handle. Exe 2 relies on the styles to bypass certain sections. Exe 3 uses both the styles and the Navi Customizer in which Plantman's section sticks out because the game forces the player to collect multiple chips and without the Navi Customizer you're gonna have to rely on complete luck. Those videos completely obliterated your argument.
"What is even this argument?"
This was an unfinished comment. Exe has flaws that are typical to the type of action RPG it is that are unique to it in comparison with the rest of the franchise. Flaws that make the game unbeatable with a standard buster, forced multiple item collecting(determined number of chips which their dropping parameters are based on randomness and skill not skill by itself like it should be), pointless puzzles like Numberman's pass code doors(if you can even call it a puzzle considering the last ones are random) and other unnecessary padding that doesn't allow the player to get to a level(overworld) as smoothly as possible. Things that up to that point weren't a problem with Megaman. With the random enemy encounters it's almost closer to a turn based RPG that an action one and turned base RPGs are slow which are the exact opposite of Megaman.
"BTW Ranking is not a requirement for Battle Network see above for that silly caveat to be proven false."
You need specific rankings to obtain chips and even that's not guaranteed.
"That's not even true there are specific Z-Saber related rankings in the Zero games. You don't know what you are talking about."
Dufus, you are confusing the code names with the rankings(F-S). In fact, all the games are beatable with only the buster except for the following scenarios. In Zero 1 the hidden base mission requires the saber only to slash panels that open doors however this can be bypassed by aborting the mission. Zero 2 has a section that requires the chain rod to make it across a single pit in the Forest of Dysis stage and this can be bypassed by using a cyber elf that saves you from pits. There are no complications in Zero 3. Zero 4 requires the knuckle to pull 4 switches in the Teleporter Base stage. It can be argued that even in all these cases the weapons are being used as tools or keys not as methods for attacking. You really don't know what you are talking about and should stop projecting.
"BTW that wasn't the qualifications you gave before (you did state it should "foremost" be a platformer) "
There were 16 games released at the time not counting spin-offs, except for Dash 1/2 being action RPGs which still have platforming integrated into them even though it's to a lesser degree the rest are all platformers. Are you seriously going to argue it's not foremost a platforming franchise?
"Also you proceed to contradict by naming characterization (a literary device) and theme (a story element)"
Character and theme are both literary elements. Don't even try to argue that it is specifically written "characterization" they mean the same thing. You cannot have a character without characterization or characterization without a character.
"Yeah but am not talking about the word fallacy itself. There are types of fallacies used in debates that direct the participants and moderator to a specifically predefined logical error"
The word was used correctly the first time. Not talking about a type of fallacy just a fallacy. You misunderstood that and it went right over your head.
Continued 3
Delete"Yeah,just like any other robot..."
No, they're not allowed to use weapons including their unique abilities that can be used as weapons unless illegally modified.
"You really don't have to, you are just gonna add extra arbitrary qualific----"
Before the release of Dash you could argue they are arbitrary but not after it since those are all characteristics all the protagonists share. It's called a pattern. In before you bring Zx, the protagonists in that one are a reference to live action Japanese shows like Power Rangers which is why I would argue it would've been a good idea to name the game Rockman Heroes or something similar to it but alas Capcom keeps making incompetent decisions despite what intentions it has.
"It is contrived to think that leads to human extinction and a flooded world, with sky pirates, moon people, diggers and such. Come on, you're saying people obviously knew Legend's was connected with the main timeline by using series created 6 years after it. That is some really good analysis skills. I am impressed. Also you meant phased out I am assuming?"
The X series already showed the advancement of robots or androids from assistants to citizens. It's not a stretch that they eventually replaced mankind while being similar to them. Flooded world and outer space civilization is a possible scenario caused by the conflict escalating. It's not even known if the flooding is exactly what caused them to go to Elysium. The cause remains a mystery. Sky Pirates are typical criminals(robot criminals were already established in the original explicitly the final cutscene of 8). Diggers are explorers and/or archeologists. Most importantly Juno is explicitly assigned as a Maverick by Data in Japanese.
"Sprites are not easily swappable are you forreal?"
Are you not aware of games being repurposed for region/console/pc to console or vice versa/copyright/repackaging reasons where differences range from sprites to everything else but gameplay and most of the game structure remains the same that happens during or after production which started from the NES all the way to the Wii? Heh, you have no idea.
The whole point is that it was an observation that it was obvious these choices would lead to dividing the fans and the ones that played any of the other games released at the time would be weirded out by the radically different gameplay with some not even bothering to trying them at all and they really shouldn't exactly because it's a different genre which doesn't even bother keeping the basic mechanic of jumping even though it could've and on top of that it introduces its own set of problems like forced grinding and upgrading which the rest of the games don't have. People shouldn't force themselves to deal with any of that just because it has the IP's name on it and they want to support it economically. It doesn't matter what Capcom intentions were, they caused a division that was easily avoidable if they just changed the IP or made a new one.
"framing a narrative and gaslighting,"
You are just throwing random stuff to see what sticks. The funny part is when you misinterpret something that wasn't even a point to begin with(like the whole Avatar A.I. thing) because you were so angry that missed the forest for the trees and spammed a whole paragraph for nothing. Also, you are using the word 'literally' wrong.
I would recommend stop eating chicken wings since they went to your head and made you delusional.
Extra
Delete"things like likenesses in imagery, story, naming and such have entire IP laws associated with them"
You're bringing laws like they are an objective variable. They are not, they are very subjective which is why games with the same name, very similar or straight up rip-offs of characters and even stories exist. You can even have a game that has both very similar characters and a similar if not a rip-off of the story of another IP. All that matters is which side the judge agrees with with the main issue being "does it cause confusion". However, the more likenesses or/and the more combinations of likenesses(like name+characters or story+characters or etc.) it has the less odds the accused party has of winning. When it comes to names it also matters if the accused party is dealing with an unregistered trademark(™) or a registered one(®) as the accuser will get less protection with the former.
This pathetic attempt at gaslighting and a gotcha exposed that you really don't have a clue about the subjects you keep trying to bring in to the discussion instead it shows how much of an ignorant moron you are. Then again no self respecting adult or teen would use stupid terms like "weaksauce" in a serious discussion but whatever keep being a fool if it makes you happy.
Extra 2
DeleteThe fact that you didn't notice the connections in Dash to the rest of the franchise that even children figured out back when the games came out it's honestly incredible. I'm impressed, really. You must be really "special" then.
"^ This right here is a prime example of the problem with blind ignorance presenting itself as authoritative. You should have just stuck to platforming. I mean, if we are comparing game design with Legends, you can't stick to platforming, cause there are no officially produced platformers in the Legends series whereas Mega Man EXE has at least two."
Nah, you have the reading comprehension of a high monkey. The point is that if you are not going to make a platformer the bare minimum you can do is incorporating it in some shape or form to a different genre like Dash did(called a Free Running Rpg) and while Exe is an Action Rpg it's based around dodging by switching background and foreground, using the chips(which is the equivalent of starting a classic game with special weapons), "levels" are based around bare bones puzzles rather than skill(analysis and reaction) and each encounter is divided by a world map and by a random factor instead of going sequentially which is slow as molasses it instead comes out as a completely different franchise altogether. Also, the non boss encounters are almost always completely optional which also takes out the enjoyment of these games compared to the other series and because once you see a specific set of enemies once that's it, it'll always be the same attack patterns making encounters a chore. It's different to the point that non fans, casuals and fans first reaction alike is "Oh yeah, that's Mega Man... right". And if you write there is not much platforming in Dash, I'll write that you're missing the point what matters is that it was done. Zelda is a poor comparison because Zelda relies on items whether normal or attack items and sometimes puzzles both to get to the next level in order to advance while Dash relies on exploration mostly getting from point A to point B with some few exceptions like having to find an item or talking to someone. Also, Zelda is all about fencing, using the shield as well as dodging with some usage of other weapons while Dash is about relying purely on the buster(a long range attack) and dodging by running in circles and/or jumping. My statement wasn't an authoritative claim it was a fact and even if it was what's wrong with holding Capcom accountable for broken game design but sure go ahead and be a projecting blind ignoramus. Another problem is that Rock was unnecessarily split into 2 characters and can't properly defend himself because of it. The fact that the electronics that house netnavis are called pets(I know it's an acronym but they're still called as such especially in Japanese) instead of a variation of personal assistant is an insult to the characters.
"The way you present it makes it seem like EXE was finished or fleshed out and Capcom then retrofitted all the design elements of Mega Man into it at a later time."
That's just your wrong interpretation of it but then again my fault for thinking you had a brain.
"Anyway, yeah Capcom could have made an entirely different series, they could have made Resident Evil for all that matters, BUT THEY DIDN"T and DIDN"T WANT TO"
It will never matter what Capcom wants or intends because if it's a main game and there's no jumping and shooting it's not Rockman it's that simple. If Capcom were to state that their intentions for the games was an hallucination of a starving turtle would you believe them? Of course not.
Exe wasn't, isn't and will never be seen as a true part of the Rockman franchise because it isn't and rightfully so.
@Anonymous May 23-June 26
DeleteTo say that EXE isn't worthy of the Rockman name is rather harsh. EXE is "Rockman, but Dr. Light made the internet instead of robots." It's a reimagining of the Rockman story, and thus it reinvents the existing property into a new form. Sure, gameplay is often integral to a game and its identity, but story and lore are pretty darn important too. I can see from your prior responses that you have an impressive grasp of Legends/Dash lore, and if it didn't matter at all then I don't think that you would have bothered to know it to such an in-depth degree. While it's true that there was something taken from another work-in-progress at the time as a starting point for gameplay, clearly there was enough evolution for it to gain something of its own identity as a spinoff/subseries. A departure from prior conventions? Absolutely. But at the end of the day, it's still rooted in a twist on Classic's story premise.
@Anonymous July 1, 2023 at 1:04 PM
DeleteI agree that was harsh. Sure, I agree with the rest as well. Have a good day!
@anon April 6, 2023 at 1:40 PM
DeleteI love how this anon recommended a series of videos he didn't even watch. You're defending something you didn't even play, lmao. Because if you would've played the games then you'd know that the other anon was right about the chips' ranking requirements.
Specifically that the instant you use the buster the game lowers your rank. This only applies to normal enemies encounters and not boss encounters. Those work under a different set of rules.
DeleteHow ironic that the ranking system is called "Busting" when you're penalized for using the "Buster". And, yes I know in this context "busting" is referring to virus eradication. They could've called it something else, yet they didn't. Also, even with achieving a ranking of 6+, in most cases you have a 50% chance of a chip dropping and in other specific cases you have 25% chance of it dropping. Basically, not only you have to be good but pray that you are given the chip, great game design, lol.
DeleteWhile the game doesn't lower your rank from merely using the buster. The requirements do discourage you from using it. It lowers your rank indirectly. Won't explain the whole system however here's an example:
Delete5 points(Average of 36s for viruses)+1 point(No Flinching)+0(Multiple deletions)+0(3+ steps)= Rank 6 per average encounter with the standard build(no buster upgrades) and with starting chips. No Flinching doesn't necessarily means Damage since you can get damaged without flinching later in the game.
Rank 6 has a 50% chance of dropping the item.
Rank 6 - 50% Item 5, 50% Item 6. Either item can be a chip or zenny. As you can see, except for the combination of both items being a chip, getting said chip is completely random.
With the buster it normally takes more than 36 seconds which earns you 4 points instead of 5. Resulting in a rank of 5. You can't get chips at that ranking and they are mandatory in some sections in order to proceed. So yes, the game ABSOLUTELY discourages the use of the buster.
Outside of the gameplay which was already discussed, there aren't many similarities between Exe and real Rockman and the ones that exist are superficial at best and made up reaches by fans of Exe at worst.
To be honest, I don't even hate these games, it's just not Rockman. 1 is trash, 2 is ok, 3 is trash, 4 is so-so, 5 is good and 6 is perfect. Exe is nothing but a fake, a phony, an imposter, a bootleg and although it already did, it will continue to go down in history as such. Taking a look at its fans is all one needs to know to recognize they don't represent the fans of the franchise.
There are also "fans" that like Exe but dislike or hate Classic or X(like Roahmmythril). "Fans" like him are not Rockman fans, period. I'm specifically calling out that guy because he is a snake, known and I know exactly his kind.
Exe fans are infamous for a reason. Because they are those types of "fans". The types of "fans" that are all in on censorship(in general) and were fine with the disrespectful warning in that "legacy" collection. All because they can't handle a bit of friendly banter, whereas the developers made those same type of jokes at themselves. Censorship in most cases is, specially as something as benign as those instances such as in the original "legacy" collection with the artwork of the cut enemy being removed because people don't understand and are afraid of a manji or the Roman salute in the X "legacy" collection, strictly anti-freedom which is EXACTLY what this franchise is against. There are other messages as well, but this is one of the main ones. Freedom is not absolute either, otherwise you get licentiousness which tragically is the state of the world right now. These are the same types of "people" that are fine to sacrifice certain uses of colors and brightness during certain scenes because other people that shouldn't be looking at screens in the first place proceed to do so anyway. I mean it's a matter of life and death for them and yet, they choose to be entertained over protecting their own lives.
DeleteThis fiasco started when TV stations in Japan aired the Pocket Monsters episode of Porygon. Instead of putting a warning between episodes and calling it a day, they made it mandatory for anime to lower their colorful effects and bright effects in certain scenes or frames as well as retroactively editing old episodes making those scenes or frames look awful. Then some videogames in Japan came with an unnecessary warning about taking breaks and to not be too close to the screen(the Japanese version of X5 did this). You know, things that are COMMON SENSE to everyone. If this was on the package instead of taking space in the game, it would not be as much of a problem, but no. They HAD to put them in the game. Thankfully, companies stopped putting these warnings during the PS2 era. Unfortunately, they ruined it by making every PS3 game worldwide(rather than making it Japan only) come with that warning and if that wasn't enough, Sony made it mandatory for it to be part of the boot animation after a certain update so you get the same warning twice. To this day that pointless warning exists in modern videogames. All because certain people wouldn't take the minimal care of their own lives. You what I HATE with every single molecule of my being? When someone gets punished due to someone else's actions or responsibilities. That's unforgivable.
I can't stop re-reading this...!
ReplyDeleteBattle Network, Battle Network, and more Battle Network. Wake me up in XX years when Capcom gets around to that Legends Collection.
ReplyDeleteA new battle network game with patch would be awesome
ReplyDeleteHopefully this means the new Digital NT Warrior manga with extra chapters will get release in english!
ReplyDelete11:21PM anon lost.
ReplyDelete