Saturday, August 21, 2021

Rockman X DiVE's Guild System Set to Debut in September

Originally announced back in April, Rockman X DiVE's Guild System will debut on September 8th if we believe the Official Japanese Twitter account. The Guild System will provide players with new means to cooperate, gain rewards and defeat bosses.

Find all the details after the break!



Starting August 25th, a new button will appear next to the mission button on the main menu. Clicking it will let you access the Guild System... but the Guild features themselves won't be available until later.

To create or join a guild, players need to be at least level 30 and, in order to create your own guild, you will have to pay 500 EM. From that point, you can invite up to 9 players, set a custom message or set conditions that need to be met in order to join the guild. (example: a "power requirement") Other players can freely join your guild upon the guild leader acceptance, too.

By donating Zenny, guild members can obtain rewards such as single cards, card packs, skill points or weapon boxes among other things. The daily goals that will dictate the amount of rewards are 1, 100k, 400k and 1000k Zenny.

Once a week, a guild boss will be available. Guild members will fight the boss in the same fashion as as a typical Raidboss. What's more, players can gain buffs by defeating lesser bosses that appear alongside the main boss.

For the first guild boss, we will have Wolf Sigma with Chill Penguin and Goliath.



Guild Leaders can set a unique badge to make their Guilds more recognizable. Among the badges revealed, one in particular stands out: the Star Force badge. The Star Force series has yet to join the Deep Log. A sign of things to come?

Finally, the development team prepared a 3D environment for each guild. You can see the characters running around and rewards will be sent to those players that "join a guild", "fight a guild boss", "reach specific number of members in a guild" or "make a donation".

This is just the tip of the iceberg, though. More Guild features will become available down the road. There's a lot of potential here. Be sure to try it out when is out!

9 comments:

  1. I'd be more excited for this if I could get the app to work. :/

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  4. We, in the US, are probably a fair bit away from this update.
    Currently, we're on a "trickle feed" as far as content goes – all the content up to the Roll Caskett update is there (including the original Swimsuit Roll), but we're only allowed to access things from v1.0.0 onward and in order of release. (We're up to Ferham, right now.)

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    1. For those curious about my deleted comments, my browser bugged out and sent the same comment several times. Sorry.

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    2. But of course. They will release things in the NA market at the same rate as in China, so that they can milk the whales for every weekly budget penny.

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    4. Honestly, I'm really worried about the future of Mega Man X DiVE in the US. There doesn't seem to be many people playing – around a couple-thousand? – and a lot of them are complaining that the US release hasn't been as fun, interesting, or generous as the Taiwan release. I don't want this game to die anytime soon, but if it's not financially viable… they might kill the servers, at some point.

      Then again, the #1 player on my server allegedly threw $3,000.00 USD into the game on day one and rushed to get there, so I dunno.
      (Amusingly, they have all the characters… but not many of them are 5-Star Rank. Yet. Ha hah, welp~)

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    5. That might be a good thing if many aren't playing it since it could be a signal to Capcom that we want legit main timeline games on platforms and big screens, like MM11, MMX8, etc. So that increases chances they will try to make sequels to the beloved several series of the main timeline ASAP.

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