Saturday, May 1, 2021

Rockman X DiVE - The Hat and The Mysterious Art


Few things in Rockman X DiVE have caused more discussion among fans than the introduction of Iris -another-. In the midst of it, the development team released some early concept art, explaining the thought process behind her design.

What's more? As part of the "Half-Anniversary" of Rockman X DiVE's Japanese release, two new pieces of art have come to light that you don't want to miss!

Find all the details after the break!




First shown in this week's Maverick Information video and later in the official Facebook page, we had the chance to take a look at Iris -another- early designs. According to the development team, the intention was to use the original Iris as the base and add some visual features from Colonel.

Two of the above concepts feature Iris sporting the traditional Repliforce military cap and armor. But, according to the development team, they decided not include those features because it didn't fit their vision. Instead, they opted to keep her original top, symbolizing that she still maintains her "heart of peace". For the legs and arms, as they are meant for battle, they used Colonel's design.

The development team also gave her an overcoat instead of her classic dress and leaned heavily towards Colonel's color scheme in some parts. Together, these elements tied up the design, resulting in a perfect combination.

A lot of fans are really loving these early concepts, particularly the hat and eyepatch. Let us know what you think in the comments!





As part of Rockman X DiVE's Half-Anniversry, Capcom Japan are giving away (via lottery system) ten acrylic art pieces drawn artwork by Keisuke Mizuno. Further, players that complete the Half-Anniversary Challenge will be awarded a unique piece of art drawn by Hayato Kaji, limited to ten people. You can read what the artists have to say about their pieces above. Many thanks to Midori for the translation!

Hayato's artwork is rather interesting, isn't it? X with a white scarf, Sting Chameleon with a design that seems to be very close to his design in Maverick Hunter X and a mysterious armored character with a katana and long white hair. This all takes place in the Highway Stage from the first Rockman X game with an ominous Sigma looming in the background.

Hayato says that he drew it while thinking on his work in the X series. He was involved up to Rockman X4, at least when it comes to credited work.

What do you think about it? Let us know!

14 comments:

  1. I like the third one in the first photo. First and second seem too aggressive with the spikes - a design change Sigma got when he got infected, incidentally.

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    Replies
    1. I'm also glad the spikes are gone.

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  2. I didn't mean Sigma got 'em on his shoulder plates, but rather on his silver bracelets and kneepads. To me it's a symbol of his increased aggression.

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  3. I think we got the best version of Colonel Iris. The final version is top notch, it gives the idea of a fighter without being too distant from the original.
    I really liked the third Iris from left to right in the first picture, though.
    Hat ones are kinda nice too, but their looks were too edgy (especially with their spikes. I'm glad the spikes were removed from the final version, although I wouldn't mind a military hat as a possible acessory)

    As for the mysterious picture, here is what I think:
    Where there's smoke, there's fire!
    (It wouldn't be the first time, right?)

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  4. I think we got the best version of Colonel Iris. The final version is top notch, it gives the idea of a fighter without being too distant from the original.
    I really liked the third Iris from left to right in the first picture, though.
    Hat ones are kinda nice too, but their looks were too edgy (especially with their spikes. I'm glad the spikes were removed from the final version, although I wouldn't mind a military hat as a possible acessory)

    As for the mysterious picture, here is what I think:
    Where there's smoke, there's fire!
    (It wouldn't be the first time, right?)

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  5. "Together, these elements tied up the design, resulting in a perfect combination."

    Uh huh, I wouldn't even be able to tell if the final version of Iris-another was suppose to be a combination of Colonel and Iris in terms of visual design if my life depended on it without any sort of other info to indicate that to me.

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    Replies
    1. It's pretty obvious. Maybe not if you just look at it in a general sense, but just looking at the artwork next to Colonel and Iris', it shows.

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    2. I can agree some of the concepts are pretty obvious to tell it is a combo of Colonel and Iris just by looking but the final version used as official art in game? Nope.

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  6. She definitely should have kept the hat IMO.

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  7. The spikes would have felt out of place. Kinda same with the eyepatch. All in all the final design works best. The second one in the second pic, but with the shoulders of the final design instead of the spiky one could have worked too.

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  8. This blade wielding reploid could be Via's original form. Or just another person involved with the deep log.
    Or Was'nt there rumors of a option to create a OC reploids at some point? Maybe the misterious reploid next to X has something to do with that.

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  9. I love the final version. She is beautiful and strong.

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  10. If they ever do a remake of the original 6 x games again I wouldn't mind if this version of iris exists. As it stands now though, iris is a matry for zero and little else.

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