Different people have different reasons to buy Mega Man Zero/ZX Legacy Collection. Some will buy the collection to experience the games for the first time. Others, perhaps, want to re-play them again oncurrent generation of hardware. In my case, however, I'm neither of those. Of course I will enjoy playing the games on the big screen or take them with me on my Nintendo Switch. But my main interest lies somewhere else: the gallery mode.
The title of the article speaks for itself. The gallery in this collection didn't meet my expectations and, what's worse, didn't live up to the expectations created by Capcom itself through Mega Man Series producer Kazuhiro Tsuchiya. Let's review what he told Siliconera:
"We basically decided to put all Mega Man Zero and ZX art remaining in our company library into the collection’s gallery. However, we continued to stumble across art that wasn’t in our company library, so we kept adding art up until right before we finished up the development. Because of this, you’ll even find some Mega Man Zero art pieces in the gallery that weren’t included in 2008’s Mega Man Zero Official Complete Works art book.
There aren’t any published art books for the Mega Man ZX series, so we think that the Mega Man Zero/ZX Legacy Collection’s gallery is pretty special."
I was hoping - and lead to believe - that the gallery in this collection will be "pretty special". Realistically speaking, I didn't expect much from the Zero Series as Inti Creates and Capcom did a great job with the release of the Mega Man Zero Official Complete Works artbook in 2006. On the other hand, an artbook for the ZX Series was never published. This collection was our best chance to obtain unseen artwork and concept art. And sadly, it has been a disappointment beyond belief.
Let's take a look at what the gallery mode in Mega Man Zero/ZX Legacy Collection has to offer, game by game.
Mega Man Zero
The first game in the Zero Series has 147 pieces of artwork in the gallery and none of which are new. Regardless of that, it is a good selection of art that includes main art, character art, tons of art for the Cyber-elves, normal enemy type art and some concept art taken directly from the Mega Man Zero Official Complete Works.
Mega Man Zero 2
Artwork # 71 |
The Mega Man Zero 2 gallery contains 94 pieces of artwork. Only #71 seems to be new even though it looks oddly familiar. I was unable to locate it in the Official Complete Works, strategy guides or my personal archives. Again, this is pretty much like having the Official Complete Works in your hands.
Mega Man Zero 3
Artwork # 135 & 155 |
The Mega Man Zero 3 gallery has, by far, the most artwork in the entire collection with 204 pieces. Only two of them are new: # 135, a concept art of Omega and #155, concept art for Copy X's throne chair and a sketch of one of the cutscenes from the game with Dr. Weil and Copy X sitting in his throne.
Capcom added most of the unused designs published in the Official Complete Works to the gallery. Oddly enough, however, they chose to literally copy and paste them from the Japanese version of the book which means you will see a lot of untranslated Japanese text next to the art. Perhaps it was too much work to get this from the English version of the artbook for western audiences? Your guess is as good as mine.
For the very first time, we can see a full body/full color version of Serpent's ultimate form. This specific piece of art was only available in the Rockman ZX Official Complete Guide, but it was covered in shadows. Some years later, it was used as a card in Rockman Xover in full color but not full body.
There is a set of four concept pieces for Prometheus and Pandora featuring their original, unused designs. Two of those pieces are new concept art of their signature moves and other poses. The other two pieces are partially new. They depict their unused body designs and some facial expressions. Portions of the body designs can be found in the Rockman ZX Soundsketch Gigamix music CD from 2008.
Lastly, there is character size chart with the heroes of the game and some members of the Guardians that is also new.
For Mega Man ZX Advent, we have 65 pieces of artwork and only two are newish. Artwork for Rospark the Floroid features some tiny bits of concept art that is new as far as my knowledge goes. The other half we have seen before.
So pretty much the Mizuno artwork is new - albeit we have seen it previously in black & white leading up to the release of the collection - and then the "shadowless" artwork used for the Z-Saber chip that can be found in Mega Man Battle Network 4, Rockman EXE 4.5 Real Operation and Mega Man Battle Network 5.
Notoriously missing from the gallery are many of the new pieces drawn by Toru Nakayama for some Japanese retailer preorder bonuses and the art used for the "Villains" Acrylic Art that can be bought at e-Capcom. We can argue that they didn't put this art in the gallery because they want Japanese fans to spend their money to get a hold of these new pieces. If that's the case, fair enough.
Still, it would have been nice to have all that art in the gallery for completionist reasons. At the end of they day, most people in the West will never get their hands on these items or even know they exist.
Furthermore, we know that there is a lot more than meets the eye in terms of Mega Man Zero/ZX Legacy Collection's cover art. Toru Nakayama drew almost-full body artwork for Zero and Vent which had to be squeezed to fit packaging dimensions. This could have been a nice addition to the gallery, too, but it's not there.
Moving away from all this, let's focus on the Mega Man ZX Series. You may have the temptation to tell me that "maybe there is no more artwork for the ZX series in the gallery because it doesn't exists." Well, more actually does exists and, in some cases, it's one click away, stored in Capcom's very own servers. Let me explain...
First, there is artwork and concept art that was shown in the Rockman 20th Anniversary Exhibition that is not in this gallery. There is concept art spread in Japanese magazines, some of them are not in the gallery. There is concept art and unused designs spread throughout Inti Creates's music CDs and there is even more concept art stored in the Rockman ZX Advent Official Blog that is not in this collection's gallery. The blog is still online, even assuming they don't have the original files in their archives, how hard can it be to take them directly from the blog?
Now, go back to the top of the article and read Kazuhiro Tsuchiya's words again. Feels like he is talking about a different gallery that was not included in this collection, doesn't it? Even if we are generous, the new or newish stuff in the gallery only accounts for lees than the 3% of the total gallery. I think you can agree with me that they didn't do the best job they could.
Don't get me wrong, the gallery is great. It has 673 pieces of beautiful artwork and concept art. You will find some art here that was previously only available with a watermarks from different gaming sites, or art that was printed in strategy guides that was not reproduced in their entirety. There's also a few things that you can find in the gallery in bigger size as opposed to a tiny image in the corner of an artbook page.
At the end of the day, I can't help but to finish this opinion piece with a bitter taste. Maybe if Mega Man ZX 3 is made some day, they will take the chance to make an artbook - an actual ZX Complete Works - and dig deeper in their archives because there is definitely more art for the ZX Series than what they have put in this collection.
We will be showing some of the new art not included in the collection in a couple of days alongside a new interview with Toru Nakayama, keep your eyes peeled to the blog, is going to be worth your time!
A final, fun note: the artwork and concept art featured in the banner of this article is also absent from this collection's gallery.
Mega Man Zero 4
Official Complete Work (Left) - Zero/ZX Legacy Collection (Right) |
Finally, the last game in the Zero Series has 54 pieces of artwork of which #46 is newish. It's concept art of Craft that can be found in the Official Complete Works, but here in the collection's gallery, there is a version with other portions of his armor colored white.
And there is an unseen piece of concept art/sketches of Popla Cocapetri as well.
And there is an unseen piece of concept art/sketches of Popla Cocapetri as well.
Mega Man ZX
Zero/ZX Legacy Collection (Top) - Official Strategy Guide (Middle) - Rockman Xover (Bottom) |
91 pieces of artwork can be found in the gallery for Mega Man ZX, three of which are totally new and another three can be considered newish.
For the very first time, we can see a full body/full color version of Serpent's ultimate form. This specific piece of art was only available in the Rockman ZX Official Complete Guide, but it was covered in shadows. Some years later, it was used as a card in Rockman Xover in full color but not full body.
There is a set of four concept pieces for Prometheus and Pandora featuring their original, unused designs. Two of those pieces are new concept art of their signature moves and other poses. The other two pieces are partially new. They depict their unused body designs and some facial expressions. Portions of the body designs can be found in the Rockman ZX Soundsketch Gigamix music CD from 2008.
Artwork #84 |
Lastly, there is character size chart with the heroes of the game and some members of the Guardians that is also new.
Mega Man ZX Advent
ZERO & ZX Special
With a total of 18 pieces, this is where they put the rest of the artwork that doesn't exactly fit into the other galleries.
It includes pieces like the update version of the cover art for the collection and new artwork drawn by Keisuke Mizuno with Zero from the X Series and the Zero series (shown above). There's also a selection of artwork created exclusively for the Rockman Zero 3 e-cards released in Japan, Mega Man Battle Network Battle Chip artwork of Zero (one of which is newish) and some random pieces that are not new.
It includes pieces like the update version of the cover art for the collection and new artwork drawn by Keisuke Mizuno with Zero from the X Series and the Zero series (shown above). There's also a selection of artwork created exclusively for the Rockman Zero 3 e-cards released in Japan, Mega Man Battle Network Battle Chip artwork of Zero (one of which is newish) and some random pieces that are not new.
So pretty much the Mizuno artwork is new - albeit we have seen it previously in black & white leading up to the release of the collection - and then the "shadowless" artwork used for the Z-Saber chip that can be found in Mega Man Battle Network 4, Rockman EXE 4.5 Real Operation and Mega Man Battle Network 5.
New artwork done for preorder bonuses and the e-Capcom "Villains" Acrylic Stand. |
Notoriously missing from the gallery are many of the new pieces drawn by Toru Nakayama for some Japanese retailer preorder bonuses and the art used for the "Villains" Acrylic Art that can be bought at e-Capcom. We can argue that they didn't put this art in the gallery because they want Japanese fans to spend their money to get a hold of these new pieces. If that's the case, fair enough.
Still, it would have been nice to have all that art in the gallery for completionist reasons. At the end of they day, most people in the West will never get their hands on these items or even know they exist.
Zero and Vent Layers used for the cover art composition. |
Furthermore, we know that there is a lot more than meets the eye in terms of Mega Man Zero/ZX Legacy Collection's cover art. Toru Nakayama drew almost-full body artwork for Zero and Vent which had to be squeezed to fit packaging dimensions. This could have been a nice addition to the gallery, too, but it's not there.
Moving away from all this, let's focus on the Mega Man ZX Series. You may have the temptation to tell me that "maybe there is no more artwork for the ZX series in the gallery because it doesn't exists." Well, more actually does exists and, in some cases, it's one click away, stored in Capcom's very own servers. Let me explain...
Concept Art from the Rockman ZX Advent Official Blog. |
First, there is artwork and concept art that was shown in the Rockman 20th Anniversary Exhibition that is not in this gallery. There is concept art spread in Japanese magazines, some of them are not in the gallery. There is concept art and unused designs spread throughout Inti Creates's music CDs and there is even more concept art stored in the Rockman ZX Advent Official Blog that is not in this collection's gallery. The blog is still online, even assuming they don't have the original files in their archives, how hard can it be to take them directly from the blog?
Now, go back to the top of the article and read Kazuhiro Tsuchiya's words again. Feels like he is talking about a different gallery that was not included in this collection, doesn't it? Even if we are generous, the new or newish stuff in the gallery only accounts for lees than the 3% of the total gallery. I think you can agree with me that they didn't do the best job they could.
Artwork used for one of the Trophies/Achievements not included in the gallery. |
Don't get me wrong, the gallery is great. It has 673 pieces of beautiful artwork and concept art. You will find some art here that was previously only available with a watermarks from different gaming sites, or art that was printed in strategy guides that was not reproduced in their entirety. There's also a few things that you can find in the gallery in bigger size as opposed to a tiny image in the corner of an artbook page.
At the end of the day, I can't help but to finish this opinion piece with a bitter taste. Maybe if Mega Man ZX 3 is made some day, they will take the chance to make an artbook - an actual ZX Complete Works - and dig deeper in their archives because there is definitely more art for the ZX Series than what they have put in this collection.
We will be showing some of the new art not included in the collection in a couple of days alongside a new interview with Toru Nakayama, keep your eyes peeled to the blog, is going to be worth your time!
A final, fun note: the artwork and concept art featured in the banner of this article is also absent from this collection's gallery.
That sucks, huge bummer for me hoping to get the new Toru Nakayama art and to have one complete definitive digital art collection for Zero and ZX to date. Oh well, less value for the collection I guess.
ReplyDeletei didn't put high expectations for the gallery since the zero/zx series doesnt have as much merchandise or on screen development revealed as much as classic,x and even legends, but it is dissapointing that the new art from toru nakayama jp pre-order bonus or not as it looks really great.(and we got full art of x legacy collections box art and even new art exclusive to it.)
ReplyDeleteUh... Rockman Zero and ZX definitely has more supplementary and general art than Legends by far, not even close. Legends has the least amount of collective artwork of any Mega Man series easily.
DeleteMaybe Zero, but ZX? The Japanese books from the Legends series contain a lot of concept art, many of them being present in the galleries from the site Mega Man Legends Station. I'm surprised there wasn't a MML Official Complete Works yet...
DeleteMaybe Zero? Most definitely Zero. As for ZX, it is like artwork central, it oozes the stuff, they are just not readily available in high quality format. Almost everything in the games are taken from hand drawn art, from portrait text boxes to cutscenes to backgrounds, that have no corresponding official art made available. It also has a lot of loose media promotional material not included in the collection's art gallery.
DeleteAs for the galleries in Legends Station including redundancies (like recolors, rough drafts that would otherwise be collected into a single art piece like cropped versions of images, line work for completed pieces, 3D renders which fair enough can be considered art, misc general Mega Man pieces etc) I counted 303 pieces of art. I wish The Mega Man Network had a comprehensive art gallery like it use to have, because there Legends had direct comparisons to other galleries in terms of bulk of content.
In terms of draft work (art not used for finished promotional material) no doubt ZX has a bunch of unreleased stuff. In fact, the ones that are easily readily available aren't even in the galleries in this game.
The ZX gallery in this game is not even close to comprehensive and it comes in at 157, yes lower than the clearly liberal use of single image gallery of Legends Station but still more than half of it, then include in that the rest of the gallery that is clearly never been released that I've already mentioned in high quality and ZX would easily cover that spread. ZX didn't even get the courtesy of those Japanese books like a CSS or Capcom official creation data collection, like Legends got which is were the bulk of concept work got unearthed in the first place. In fact my not completed ZX/ZXA gallery folder of unique ZX pieces total 204 images, with maybe 15% of the extracted in-game art while missing some official promo art. I can screenshot or even upload the folder if wanted.
I don't know why in the last 15 years we have yet to see some fully realized color illustrations of X, either Elf X or Copy X (no armor)... We see concepts, snippets that contradict themselves... I wanna know what he freaking looks like man...
ReplyDeleteI guess if they ever tease a Zx3, X9 or Legends 3, it will not be through artworks in-game galleries. Capcom does expect fans to have more keen eyes after MegaMan 11 artwork on Legacy Collection so I trust they will promote any future game in a different way.
ReplyDeleteSo... How are we supposed to obtain those artworks in the end? And I meant all of them, including those new arts for japanese preorder bonuses. For what I know there will also be a new CD-Box of the series that also will include new artworks of Toru Nakayama that it's just twice as expensive than the actual game (https://twitter.com/ROCKMAN_UNITY/status/1225705820542816259) and I don't even think that's all there is it. Also it seems that most of those preorder bonuses are already sould out but I don't have sure since the e-Capcom shop site don't even has eng ver. so there's no way I can even know if I could buy at all even if I had enough money to that. Sooo... WTF? Like, seriously WTF can we obtain those pieces of art?
ReplyDeleteSince Capcom don't let us of west obtain it in a legal way there must be some illegal way, right? Yeah, I sound like a crimminal now but what choice did Capcom give me at this point? So, anyone knows a trustful site so we can download those arts? It was already a pain in the real ass obtain Megaman Zero Callendar and the full booklet of Mythos and Physis CD and I don't even have the full booklets of the other 4 CDs yet and look at this. So I don't care how but I will have all those arts somehow, I won't let this joke of gallery stop me from that just because I'm western. So it would be great if anyone has any idea to how I should begin it or some recomendations (not advices to give up would be great too, thanks).
With X Dive and all the new stuff... There will be a new art book or five in our future. Whether those are complete? Probably not but time will tell.
DeleteSo... How are we supposed to obtain those artworks in the end? And I meant all of them, including those new arts for japanese preorder bonuses. For what I know there will also be a new CD-Box of the series that also will include new artworks of Toru Nakayama that it's just twice as expensive than the actual game (https://twitter.com/ROCKMAN_UNITY/status/1225705820542816259) and I don't even think that's all there is it. Also it seems that most of those preorder bonuses are already sould out but I don't have sure since the e-Capcom shop site don't even has eng ver. so there's no way I can even know if I could buy at all even if I had enough money to that. Sooo... WTF? Like, seriously WTF can we obtain those pieces of art?
ReplyDeleteSince Capcom don't let us of west obtain it in a legal way there must be some illegal way, right? Yeah, I sound like a crimminal now but what choice did Capcom give me at this point? So, anyone knows a trustful site so we can download those arts? It was already a pain in the real ass obtain Megaman Zero Callendar and the full booklet of Mythos and Physis CD and I don't even have the full booklets of the other 4 CDs yet and look at this. So I don't care how but I will have all those arts somehow, I won't let this joke of gallery stop me from that just because I'm western. So it would be great if anyone has any idea to how I should begin it or some recomendations (not advices to give up would be great too, thanks) about what to do.
If they can update the game to fix bugs, they can update it to include the missing images, and I really hope they do it. There is a lot missing, even some easy to find as you noted!
ReplyDeleteI really wanted the anime ads most of all...
ReplyDelete