Support Mega Man 11 at the PlayStation Blog Game of the Year 2018 Awards
Mega Man 11 has been nominated for "Best PS4 Game", "Best Art Direction" and "Best Soundtrack" at the PlayStation Blog Game of the Year 2018 Awards. It's unlikely the game will win when it goes against heavy hitters like God of War, Red Dead Redemption 2 to name a few, but you can always show some support for the Blue Bomber!
I am willing to show my support for "Best PS4 Game" and "Best Art Direction" even though it doesn't deserve it, it was a great game but come on...
However, I am not willing AT ALL to support the "Best Soundtrack" thing. There was not a single track worth talking about, the worst OST in the whole series easily
I also have to disagree. I thought the Mega Man 8 soundtrack was way better than Mega Man 11.
In all seriousness, I liked a few tracks from 11, specifically Blast Man's Stage, Stage Select, and the Wily "Stage Select" which remixes a little bit of Mega Man 4 Boss Theme. I learned to appreciate Acid Man's theme too through an 8-bit remix (which I think is still better.)
MM11 didn't really offer much in terms of a good soundtrack. The only songs that actually felt they belonged in a genuine Mega Man game were the fortress themes, boss musics included.
With that said, MM8's OST was *far* superior, even if some of the 8boss themes were a bit too cartoony. The final boss themes are still among my favorites in the entire series.
Who would have thought getting the worst sound team in franchise history to work on 11's soundtrack would make for bad results? Oh yeah me the second they announced the star force team was going anywhere near this. Sad we got stuck with those useless sound devs.
@shaynomack: Get real, that is not the Mega Man Star Force sound team, Marika Suzuki is a supplementary composer to the BEST COMPOSERS IN MEGA MAN'S MUSICAL HISTORY FREE BY A MILE, Yoshino Aoki and Akira Kaida.
Those two legendary composers that rocked the helm of the Battle Network and Star Force STs had NOTHING to do with Mega Man 11's soundtrack. You guys are talking about MM8 besting MM11's music, something like Star Force 3 absolutely obliterates it cleanly. Who even is Marika? She made like the two most mediocre pieces of music in MMSF2 (which are still miles ahead of her work on 11), she isn't even in league with the other two.
That said MM11's ost should have been handled by some generic name the fans associate with the classic series like Takashi Tateishi, Yasuaki Fujita and (cringe....) Manami... Matsumae (gosh help me) just so the fans didn't fall back on the composers as an excuse. Although I think Ippo is respected to some degree in the classic fandom.
@Anonymous: Ippo Yamada is respected in the fandom for a very good reason, even if he did only work on 9 & 10. The man is an 8-bit genius when it comes to composing NES-style music... and not just Mega Man tracks, either: his contributions to the OST of Bloodstained: Curse of the Moon were absolutely godlike.
The fact that they didn't involve ANY of the Inti folks in the production of MM11 makes me think Capcom *really* wanted to prove they could make a successful Mega Man game without the help of anyone from "Inafune's gang," so to say. Since most of the people who had worked on many previous MM games had already left the company, the MM11 team was formed from what were essentially just random Capcom employees with very little to no Mega Man experience: hence, Marika was chosen. With that said, I guess she did okay for a first-timer, but that's not the kind of performance the fans have come to expect from Mega Man games.
@Azdrerios: I'm not gonna lie, I'm a little jelly that Bloodstained has Michiru Yamane, she's another greatest of all time artist. Damn... Stage 2 Curse of the Moon is beyond godly.
Is this another case of the "fandom" hating things that aren't 8-bit? Cause I swear anytime a soundtrack isn't "8-bit" people crap all over it or say catchphrases like "not memorable" (silly phrase, just say you don't like it jeezes, memory, give me a break, some of the crappiest things are "memorab-- anyway moving on).
The 11 ost wasn't bad, it relied more on stage atmosphere than kinda character themeish (IDK a word to describe it) melodies. It doesn't make for a good listen on its own but it's built to accompany the stages. That said personally I do think it is a weak Mega Man soundtrack, sorry the bar is set too high I agree with Azdrerios the Wily stage bosses (especially the 3rd boss theme best theme in the game IMO) and maybe one or two Robot Master tracks like Acid Man and Fuse Man are sorta Mega Man caliber tracks.
"Is this another case of the "fandom" hating things that aren't 8-bit? Cause I swear anytime a soundtrack isn't "8-bit" people crap all over it or say catchphrases like "not memorable" (silly phrase, just say you don't like it jeezes, memory, give me a break, some of the crappiest things are "memorab-- anyway moving on)."
Yeah, because Mega Man 8 was totally in 8-bit, right? Let me get this straight. You go out of your way to strawman everyone here who's criticized Mega Man 11's soundtrack as being 8-bit purists, but in the same breath, you cite the very post that blatantly contradicts your argument? Really?
What are you talking about? I didn't cite anything and I didn't strawman anything, I just asked a question and lambasting the term memorable in relation to to good music. If you think you were referenced it is completely coincidental, I was talking in generalities. Maybe subconsciously I did reference your comments because they triggered something I may have already had issues with, but I assure you nothing said in this comment section is new to me I've had grips with this topic for many many years, well over a decade.
BTW Mega Man 8 is the epitome of being divisive among the fandom, me liking that soundtrack as well as Rokman&Forte(SPC) is the specific reason I think there is a bias generally in the fandom against non "8-bit", because I constantly run into people denigrating them. Even Mega Man 7 isn't treated with any sort of reverence, at least not anywhere near the "8-bit" stuff. I also see near universally the inverse were 8-bit style osts are lauded to the moon and back, and whenever something isn't in that style people seem super anxious for a remake in 8-bit, that's just some reasons. Also this is just my perception I'm not laying down the law with demonstrative facts, I'm just casually commenting about my perspective. It could be there is no overall bias toward "8-bit" but I just don't see it that way.
Fair enough. However, I'd still like to clarify what I mean by "unmemorable" in the case of Mega Man 11's soundtrack. I was saying that I considered most of the game's music to be so bland and generic-sounding, that I hardly have any recollection of it in the first place, and I'm saying this as someone who's played through the game more than ten times so far. That's how unremarkable it was to me. Of all thirty-five songs that are in the game (according to the official track listing), I'm only able to remember eleven or twelve of them (one of which is the stage start theme, which has been around since the first game). However, I do think the "Wily Numbers Instrumentals" version was better than the standard soundtrack; same goes for some of the 8-bit remixes you spoke of. Going by these, maybe the soundtrack itself isn't a hundred percent terrible, and it was just the instrumentation that didn't do it any justice. At least that's the way I see it.
Also, I'm not denying that there are people in the fandom who hate on anything in the series that isn't 8-bit (with IGN's "In Defense of Mega Man 10" article being a prime example; seeing as that entire piece was dedicated to defending the 8-bit art style, I don't believe for one second that he had any other reason for bashing Mega Man 7 and 8 the way he did), but I could assure you that I'm sure as hell not one of them. I also didn't get that vibe from anyone who's commented on this article, and I say this as someone who ranted about that very subject on a regular basis back when Mega Man 9 (along with 10, to some degree) was new.
Well thanks for the explanation, I didn't mean to directly offend or lump you into anything, I just don't associate being unmemorable with bad, well maybe blandness and genericness depending on how you define it and the context.
For example I can not remember many tracks from Vagrant Story for the life of me, and personally for me as a casual listener it does kindof sound like generic orchestral Hitoshi Sakimoto music, which has a generic JRPG sound to it already. But I think it is GOOD music when I do listen to it, it is technically well composed and executed, as well as fitting fine with the material. Despite not being supremely stuck in head material in many instances or very unique sounding, I can listen to it all day, it's just good old, idk, JRPG sounding stuff. The opposite occurs as well where there are some badly executed and highly unique sounding music that are terrible and I remember forever or get stuck in my head for long periods of time, making me crazy trying to get it out of my memory. This especially happens if the music has a simple, redundant and repetitive lead or beat that is unbelievably dry. I'm also not saying highly experimental and creative music can't be good or that certain generic music can't be bad. Basically I think memorability in and of itself is not a good quantifier for the quality of music, personally speaking I can't follow that logic. Maybe I am a weird human and I have finicky and dysfunctional random memory, but I don't think I am. I also think it's contextual, so I'm willing to accept the phrase if it is referencing something known for a particular style or objective I'm basically not an absolutest about it. I just see it used all the time to reference everything, you seemed to have used it earnestly to describe your expectations of Mega Man music though.
Awesome
ReplyDeleteI am willing to show my support for "Best PS4 Game" and "Best Art Direction" even though it doesn't deserve it, it was a great game but come on...
ReplyDeleteHowever, I am not willing AT ALL to support the "Best Soundtrack" thing. There was not a single track worth talking about, the worst OST in the whole series easily
I have to disagree. I thought the Mega Man 8 soundtrack was way worse than Mega Man 11.
DeleteIt was the other way around for me. I thought Mega Man 8's soundtrack was pretty awesome. MM11 had very few songs that were in any way memorable.
DeleteI also have to disagree. I thought the Mega Man 8 soundtrack was way better than Mega Man 11.
DeleteIn all seriousness, I liked a few tracks from 11, specifically Blast Man's Stage, Stage Select, and the Wily "Stage Select" which remixes a little bit of Mega Man 4 Boss Theme. I learned to appreciate Acid Man's theme too through an 8-bit remix (which I think is still better.)
MM8's soundtrack craps on 11 from a height.
Delete11 is the superior game, but it has one of the worst MM soundtracks I've ever heard.
MM11 didn't really offer much in terms of a good soundtrack. The only songs that actually felt they belonged in a genuine Mega Man game were the fortress themes, boss musics included.
DeleteWith that said, MM8's OST was *far* superior, even if some of the 8boss themes were a bit too cartoony. The final boss themes are still among my favorites in the entire series.
Who would have thought getting the worst sound team in franchise history to work on 11's soundtrack would make for bad results? Oh yeah me the second they announced the star force team was going anywhere near this. Sad we got stuck with those useless sound devs.
DeleteI thought I was alone in thinking MM11's ost was god awful... glad to see I'm not
Deleteeveryone on youtube is saying how amazing the songs were, and I was just thinking to myself... is it just me? lol
@shaynomack: Get real, that is not the Mega Man Star Force sound team, Marika Suzuki is a supplementary composer to the BEST COMPOSERS IN MEGA MAN'S MUSICAL HISTORY FREE BY A MILE, Yoshino Aoki and Akira Kaida.
DeleteThose two legendary composers that rocked the helm of the Battle Network and Star Force STs had NOTHING to do with Mega Man 11's soundtrack. You guys are talking about MM8 besting MM11's music, something like Star Force 3 absolutely obliterates it cleanly. Who even is Marika? She made like the two most mediocre pieces of music in MMSF2 (which are still miles ahead of her work on 11), she isn't even in league with the other two.
That said MM11's ost should have been handled by some generic name the fans associate with the classic series like Takashi Tateishi, Yasuaki Fujita and (cringe....) Manami... Matsumae (gosh help me) just so the fans didn't fall back on the composers as an excuse. Although I think Ippo is respected to some degree in the classic fandom.
@Anonymous: Ippo Yamada is respected in the fandom for a very good reason, even if he did only work on 9 & 10. The man is an 8-bit genius when it comes to composing NES-style music... and not just Mega Man tracks, either: his contributions to the OST of Bloodstained: Curse of the Moon were absolutely godlike.
DeleteThe fact that they didn't involve ANY of the Inti folks in the production of MM11 makes me think Capcom *really* wanted to prove they could make a successful Mega Man game without the help of anyone from "Inafune's gang," so to say. Since most of the people who had worked on many previous MM games had already left the company, the MM11 team was formed from what were essentially just random Capcom employees with very little to no Mega Man experience: hence, Marika was chosen. With that said, I guess she did okay for a first-timer, but that's not the kind of performance the fans have come to expect from Mega Man games.
@Azdrerios: I'm not gonna lie, I'm a little jelly that Bloodstained has Michiru Yamane, she's another greatest of all time artist. Damn... Stage 2 Curse of the Moon is beyond godly.
Delete"Best Soundtrack"
ReplyDeleteLOOOOOOOOL
Well the original tracks are a tad too much techno for me, but the free instrumental tracks DLC is definitely a step up.
ReplyDeleteIs this another case of the "fandom" hating things that aren't 8-bit? Cause I swear anytime a soundtrack isn't "8-bit" people crap all over it or say catchphrases like "not memorable" (silly phrase, just say you don't like it jeezes, memory, give me a break, some of the crappiest things are "memorab-- anyway moving on).
ReplyDeleteThe 11 ost wasn't bad, it relied more on stage atmosphere than kinda character themeish (IDK a word to describe it) melodies. It doesn't make for a good listen on its own but it's built to accompany the stages. That said personally I do think it is a weak Mega Man soundtrack, sorry the bar is set too high I agree with Azdrerios the Wily stage bosses (especially the 3rd boss theme best theme in the game IMO) and maybe one or two Robot Master tracks like Acid Man and Fuse Man are sorta Mega Man caliber tracks.
"Is this another case of the "fandom" hating things that aren't 8-bit? Cause I swear anytime a soundtrack isn't "8-bit" people crap all over it or say catchphrases like "not memorable" (silly phrase, just say you don't like it jeezes, memory, give me a break, some of the crappiest things are "memorab-- anyway moving on)."
DeleteYeah, because Mega Man 8 was totally in 8-bit, right? Let me get this straight. You go out of your way to strawman everyone here who's criticized Mega Man 11's soundtrack as being 8-bit purists, but in the same breath, you cite the very post that blatantly contradicts your argument? Really?
What are you talking about? I didn't cite anything and I didn't strawman anything, I just asked a question and lambasting the term memorable in relation to to good music. If you think you were referenced it is completely coincidental, I was talking in generalities. Maybe subconsciously I did reference your comments because they triggered something I may have already had issues with, but I assure you nothing said in this comment section is new to me I've had grips with this topic for many many years, well over a decade.
DeleteBTW Mega Man 8 is the epitome of being divisive among the fandom, me liking that soundtrack as well as Rokman&Forte(SPC) is the specific reason I think there is a bias generally in the fandom against non "8-bit", because I constantly run into people denigrating them. Even Mega Man 7 isn't treated with any sort of reverence, at least not anywhere near the "8-bit" stuff. I also see near universally the inverse were 8-bit style osts are lauded to the moon and back, and whenever something isn't in that style people seem super anxious for a remake in 8-bit, that's just some reasons. Also this is just my perception I'm not laying down the law with demonstrative facts, I'm just casually commenting about my perspective. It could be there is no overall bias toward "8-bit" but I just don't see it that way.
Fair enough. However, I'd still like to clarify what I mean by "unmemorable" in the case of Mega Man 11's soundtrack. I was saying that I considered most of the game's music to be so bland and generic-sounding, that I hardly have any recollection of it in the first place, and I'm saying this as someone who's played through the game more than ten times so far. That's how unremarkable it was to me. Of all thirty-five songs that are in the game (according to the official track listing), I'm only able to remember eleven or twelve of them (one of which is the stage start theme, which has been around since the first game). However, I do think the "Wily Numbers Instrumentals" version was better than the standard soundtrack; same goes for some of the 8-bit remixes you spoke of. Going by these, maybe the soundtrack itself isn't a hundred percent terrible, and it was just the instrumentation that didn't do it any justice. At least that's the way I see it.
DeleteAlso, I'm not denying that there are people in the fandom who hate on anything in the series that isn't 8-bit (with IGN's "In Defense of Mega Man 10" article being a prime example; seeing as that entire piece was dedicated to defending the 8-bit art style, I don't believe for one second that he had any other reason for bashing Mega Man 7 and 8 the way he did), but I could assure you that I'm sure as hell not one of them. I also didn't get that vibe from anyone who's commented on this article, and I say this as someone who ranted about that very subject on a regular basis back when Mega Man 9 (along with 10, to some degree) was new.
Well thanks for the explanation, I didn't mean to directly offend or lump you into anything, I just don't associate being unmemorable with bad, well maybe blandness and genericness depending on how you define it and the context.
DeleteFor example I can not remember many tracks from Vagrant Story for the life of me, and personally for me as a casual listener it does kindof sound like generic orchestral Hitoshi Sakimoto music, which has a generic JRPG sound to it already. But I think it is GOOD music when I do listen to it, it is technically well composed and executed, as well as fitting fine with the material. Despite not being supremely stuck in head material in many instances or very unique sounding, I can listen to it all day, it's just good old, idk, JRPG sounding stuff. The opposite occurs as well where there are some badly executed and highly unique sounding music that are terrible and I remember forever or get stuck in my head for long periods of time, making me crazy trying to get it out of my memory. This especially happens if the music has a simple, redundant and repetitive lead or beat that is unbelievably dry. I'm also not saying highly experimental and creative music can't be good or that certain generic music can't be bad. Basically I think memorability in and of itself is not a good quantifier for the quality of music, personally speaking I can't follow that logic. Maybe I am a weird human and I have finicky and dysfunctional random memory, but I don't think I am. I also think it's contextual, so I'm willing to accept the phrase if it is referencing something known for a particular style or objective I'm basically not an absolutest about it. I just see it used all the time to reference everything, you seemed to have used it earnestly to describe your expectations of Mega Man music though.