Thursday, March 23, 2017

New Images of 4Inch Nel Mega Man Volnutt (UPDATE: Pre-orders Live!)


The prodigal son returns...


July release; pre-orders open tomorrow! I'll update this post when orders go live.









PREORDERS:



Source: Rockman Unity

29 comments:

  1. Oh god, oh god. How do I pre order this?

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    1. Tomorrow. AmiAmi, Play-Asia and maybe Big BadToystore. I'll update the post when preorders go live.

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    2. Also, Hobby Link Japan and CD Japan are good sources.

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  2. Finally, Really happy they included the helmet as an accessory, though knowing sentinel, its probably at the cost of a few extra faces or haends.

    Still I'm excited to pre order tomorrow, I'm curious about whats gonna be included with Geo though, and when he'll release, kinda figured these two would release at the same time, just like Classic and .EXE did.

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  3. I know Legends fans are super loud and vocal and I really am not trying to criticize, but you just know a design is clunky when an articulate posable action figure is pretty much 100% accurate to the look of the source.

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    1. How does posable action figure's accuracy correlate to clumsy design, exactly?

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    2. It's almost as if he's supposed to look robotic :o

      Plus he was designed for old 3d hardware so it just works.

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    3. Blocky =/= clunky
      All PS1 characters were were this way due to 3d graphical limitations
      Snake from "Metal Gear Solid" literally has costumes that use the exact model used in the PS1 games.

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    4. "How does posable action figure's accuracy correlate to clumsy design, exactly?"

      Um................... Not sure if serious or not....... But I guess I'll explain... Because action figures usually don't have complex inner skeletons/mechanisms and or don't cover up eternal joints, therefor have exposed ball joints and conventional hinges for articulation.

      "It's almost as if he's supposed to look robotic :o

      Plus he was designed for old 3d hardware so it just works."

      Is he? I thought the designers tried to make him the most android-like. Also clunky and blocky aren't integral of robots or robotics, robots can be sleek and graceful.

      "Blocky =/= clunky"

      It can be both, those are not mutually exclusive, I don't even think he's blocky ... well he is a little but he's way more IMO awkwardly cylindrical and spherical overall.

      "All PS1 characters were were this way due to 3d graphical limitations"

      Um, Snake, Cloud, Musashi etc weren't designed to look low polygonal, or account for low polygonal hardware. Actually in S.Snake's case he preexisted PS1 3D and the artstyle from concept art along with context of the series clearly shows MG's overall aesthetic related to human-like characters to lean toward anatomically realistic. Also it's a video game with in jokes and homages to its past, so not sure why your last statement would suit your point.

      Plus why would being designed to purposefully antiquate with hardware limitations in this case be a good thing? That's like saying Mega Man Classic was designed to look like a low pixel NES sprite and being all OK with that. I mean you can be but... yeah.

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    5. internal not eternal *typo...

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    6. "Because action figures usually don't have complex inner skeletons/mechanisms and or don't cover up eternal joints, therefor have exposed ball joints and conventional hinges for articulation."

      And that stops a character from being designed with exposed ball joints and hinges in mind, particularly when the character in question is a robot (or however you want to classify Trigger)? Perhaps they want to design it to look little more practical, since such joints would be easier to design around for in real life?

      To me, all that sounds like a matter of personal taste rather than universal truth.

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    7. Well I don't think Capcom designed it for practical application of real world things like figures and such, but OK I can accept your response.

      But most anatomical articulated designs consist of albeit more complex but nonetheless similar joints, the difference is they are covered and positioned to appear more sleek in relation overall. For example X has visible X-ray shots in X5 and inner schemes in the beginning of Z4.... at least I think that's X... anyway X's 4inch nel knees consist of conventional external hinges which is clearly unlike anything I've seen of X's skeleton, which is fine, I don't expect them to make a literal mini X, cause X is highly advanced in conception, so he is simplified as a mass produced figure, like most figures.

      Which makes me think back, are you saying it's good to design things in sci-fi based on the limitations of real world modern tech?

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    8. "Which makes me think back, are you saying it's good to design things in sci-fi based on the limitations of real world modern tech?"

      No, not really. Just that there is aesthetic beauty to both the fantastical and the real-world practical side of sci-fi designs. Something like a 40 feet Gundam really wouldn't work (or be worth the effort to make it work), but it's fun to toy around with designs both ways.

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    9. So why is clunky bad?

      I don't think this is about being fans of Megaman Legends or anything like that but it's like saying robots look too rectangular or that say a medieval style knight armor is too bulky and impractical. It's not like we had a reference for how Trigger should universally look like anyway.

      I mean okay, I doubt the Legends armor design will win stylistic awards but at the same time, it's not like they made it look like a literal stick figure.

      As someone else already said, it's probably all personal taste in the end. Till this day, there will always be those who are still not used to the shift from X series to Zero series art style while depicting returning characters. Those who got tired of Giant legged robots probably liked Zero style and vice versa for those who liked the X designs in the first place. If they redesigned Legends to be more "streamlined", then it will also have the same opposition. That is if we ever get another Legends game in the first place anyway.

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    10. "If they redesigned Legends to be more "streamlined", then it will also have the same opposition."

      That depends, streamline is relative, MMX to MMZ is an extreme in redesign, although it is sleeker it is also radically differently designed, even MMX to MMX8 is kinda a big design shift but it probably slipped your mind cause the characters are still recognizable even though they were made much less bulky.

      I think there are ways to touch up designs to make them more sleek without drastically changing the general look, in fact Capcom was gonna do that if MML3P concepts are anything to go by.

      A blue bodied Beck from Red Ash is basically one of the concepts from MML3P with less armor.

      http://i.imgur.com/69LIFec.jpg

      Also X characters aren't that bulky it's just the jarring shift in bare parts of limbs to parts with armor that give that impression, but relatively they are not that bulky overall. It also depends on the depiction, Sensei for example illustrates much bulkier designs than Hayato or Tatsuya or Keiji now that I think about it.

      http://i.imgur.com/7eBLuvQ.png

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    11. you know a figure looking like the character it is suposed to represent is actually not THAT BAD of a thing. might not be the best thing ever, i don't know, but i'm pretty much sure it's not a terrible event. i might be wrong. and i'm not that much of a legend fan.

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    12. "you know a figure looking like the character it is suposed to represent is actually not THAT BAD of a thing."

      Well not for the figure, I'd assume.

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  4. Finally a better (cleaner looking) figure than the Score6 version ... which was a huge, giant, unbelievable pain-in-the-ass to get, but has been the best looking Volnutt figure to date. I'm definitely looking forward to this!

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    1. Score6 really did a good job. Glad I have one of those. Gonna get this new one too... was most excited for a D-arts or Figma version though.

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  5. Welcome home... we've been waiting for you.

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  6. Wow! I like it a lot. Definitely probably gonna buy it.

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  7. I'm honestly quite excited for this figure. I'm a lot more looking forward to this figure than the rest that Sentinel has already released. I have passed on every single figure of this line as I'm not impressed by them, not one bit. But I thought of picking up X as I was more intrigued by it but not anymore because of its inaccurate height, but I get that's the theme of the line being 4inch figures but that just makes them inaccurate then. But when Volnutt was announced I was not intrigued at all, but now with the helmet accessory/option though... now I'm quite interested in it. I have some vintage Bandai Volnutt model kits, Yujin Volnutt, Score6 Volnutt, and WF (I forget the sculptor's name) Volnutt kit. So i'll if I should pick this Volnutt up.

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  8. About the design, I recall an interview with Inafune back when the game was released, where he specifically said that the design was made this way in order to best support the graphical ability of the PSX. He claimed the classic designs of MM and X simply wouldn't look good, hence why they skimmed his arms and boots down into cylinders.

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  9. Argh! I hate the blockiness of the design but I do rather prefer the lack of gigantic arms and legs. :)

    Still, shall be getting. Got every other one of their Mega Man releases.

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    1. Classic and X don't really have giant arms and legs, just bigger forearms and lower legs in relation, and even then outside of the incredibly tacky aesthetic of the Archie universe where they exacerbate that theme to nearly everything including humans, it is heavily implied and in cases outright exemplified that those are knee high and and elbow long, glove and boot armors.

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  10. Love this so much. Just pre-ordered but damn thats a long wait.... By the time it ships I'll have forgotten about it haha

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    1. It's like a gift to future you from present you! I'll be in the same boat and actually already forgot I preordered it.

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