Sunday, November 16, 2014

Rockman Xover: No Plans to Distribute OVER-0 Before End of Service


As previously reported, Rockman Xover will cease operations on March 31st, 2015. There's still some time to play the game but don't expect any new content from here on out. According to a tip from Rockman Corner contributor Django, Capcom has no plans to resume events or additional content for the game. This will leave one previously announced form, OVER-0, unreleased.

To fill the gap before the game is officially taken offline, monthly rewards can still be redeemed. You can see a list of those right here. No more Battle Memory Cards, it seems; it's mostly Zenny, Gacha Tickets and E cans.

Other than that, Xover is pretty much dead. It's too bad they didn't get around to a Rockman DASH world, you know?

Thanks, Django.

27 comments:

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    1. Not for the people that actually like this game and spent time and money on it.

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    2. they are idiots for doing that and who the hell would spent money on a free game to get a fake item? idiots, that's who.

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    3. Sckarton, have you visited the XOver thread on Capcom Unity thread by any chance? Lot of really nice friendly people on that thread. Some of who have put some money into the game. Just saying man, not necessary to say things like that.

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    4. nice people =/= smart people.

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    5. Hah, well, can't really argue with that.

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  2. Maybe they can make an actual MM game now!

    Heh, yeah I know, sorry... that foolish of me to expect from modern Capcom.

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    1. This is the optimistic way too look at it
      To me it looks like finally killing off Mega Man, because right now this is the only active Mega Man game

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  3. I understand the concerns. How upsetting not having a new game is. Only getting merchandise and toys constantly. Game after game getting cancelled. It sucks, really, it does. But I swear, almost every single time I come to this page, and I read the comments, my stomach turns. Look, I get a lot of you didn't like it. Okay. Cool. But every time I see any news. Any effort. Any inkling of Capcom doing jack with the series, it's immediately flooded by negative remarks, hateful comments, and jabs at the company as a whole. There are people in authority from Capcom itself that come to this page, or they have in the past. Think they aren't seeing all this? They have to have a base. And they do! A huge one! Smash Bros proved that, if anything, I'm sure! But what did Capcom get? "Nintendo is great! Crapcom needs to sell the franchise!" "Meh. No thanks. I wanted (insert character here)", etc. I have been a very loyal fan to the series since the 80s, having played nearly every single title in the entire Megaman library. And yes, GOD Legends 3 woulda been great! I was pumped for Universe, though I seen boatloads of whining about that! This gripe fest dates always back before some of you even played the series for your first time! X5 was met with naysayers, Collections, Battle Network, Star Force. My question is this: if Capcom cannot make a game right, no matter what they do, no matter what effort, all these boycott threats I've seen in the past, all the finger pointing and jabs. In quote of a beloved hero of mine, (with my own twist) "What are they fighting for?"

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    1. Thanks for this. I was so sick of the constant ridicule that I posted a comment addressing the fanbase's toxicity. Luckily Protodude didn't publish that, and published a more rational and explicate comment.

      Just wanted to comment saying that people that spread their disapproval in a positive and constructive manner, give me much hope in this day and age.

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    2. If Capcom does anything that can even match the effort that went into Mega Man in Smash and you still see complaints, get back to me.

      Until then, that should be their goal.

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    3. Learn how to make paragraphs.

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    4. What does that even mean match the effort? Is there open information available detailing the precise amount of effort and conditions regarding Mega Man's inclusion in Smash? Nintendo could have superior manpower, technology, financial backing for thing's like easier licensing conditions, advertising and production costs for and from their workforce. For all people know, it could have took 10x the amount of effort from Capcom's end to animate and program Mega Man into Marvel vs Capcom/TvC just based on the technology and conditions Capcom dealt with at the time. Yet when Mega Man was in those games, I rarely saw anybody giving it praise, not anywhere near the level of MM in Smash anyway.

      Then "fans" spout stuff like 'Nintendo has given the character more love, attention and publicity than Capcom has throughout the entire time they had the series'. Why, because Nintendo put one Mega Man character playable, in one game, from a series they have that is more popular than most of what Capcom has? Or because Nintendo has much more popular video game series than Capcom overall to attract people to that game? MvC was never even close to as financially successful or popular as Smash overall. Only till MvC3 has it done even decent in terms of known popularity, the one game in the series without Mega Man himself playable in it.

      Not to mention all the actual games, merchandise and general media Capcom had the character star in, in the past.

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    5. @Nack Firestorm: Mega Man is nowhere near as popular as Pokemon. Pokemon is one of the few series that can do the things you've listed and still be financially successful. I think that is an unfair comparison. Yu-Gi-Oh! got big through merchandising that could stand by itself. I'd say Yu-Gi-Oh! the trading card game is the most popular aspect of Yu-Gi-Oh! as a franchise, not even the related manga the concept originated from or anime can compete with it. Merchandising in general is where Dual Monsters flourishes. So I'd also say that is an unfair comparison.

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    6. > Someone with a voice of reason points out the faults of the negative members of the fandom while still keeping their concerns in mind.
      God Bless someone who isn't a completely negative douche.

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    7. It's not too hard to see the difference in representation. Compare Mega Man in MvC to Mega Man in Smash.

      One is a fairly generic character with a few moves that are from the series and the rest are generic punches and kicks.

      The other is a character that has a moveset composed entirely of abilities the character has had in the past and even went to the trouble to make the animations resemble the nes sprites.

      Capcom should try doing something like that. Maybe for one of the other Mega Men, though I'm sure most people would be happy to see a current display of effort on their part again. That's where the "more care" argument comes from I believe.

      Maybe I'm an optimist, but I feel like as soon as Capcom does anything to actually show they still care and are willing to put effort into something, a lot of people will turn their opinions around.

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    8. First off I will say I highly disagree with the idea that Capcom is in some sort of situation where they can't possibly win by Mega Man fans no matter what they do. I think a genuine display of effort and caring in this day and age would be met with positivity from the vast majority of fans. You can site examples of things they have done in the past and say they should have gotten more credit than they did, but I would argue fans were happy with efforts in the past. That's why Mega Man fans were largely very quiet outside of the usual nice bits of fan works, art, games, etc. But that was in the past, and after everything that has happened and the admittedly fairly poor handling of the IP in recent years by Capcom, I can understand why fans would say that Nintendo has been handling the franchise better. Because recently, it certainly seems that way. That said, I do think Capcom could turn around that perception pretty much in an instant with a quality game release.

      However I also kind of wonder, why does the idea of Capcom selling Mega Man to a company like Nintendo inherently have to be a bad thing? Capcom has made it clear that their direction has been changing over the years. Mega Man may just not fit in with how they want to do things now. Selling the IP could make a lot of people happy as well as give them a lot of money to put towards the new directions, IPs and other things they want to try. I could very easily see it being a win-win situation.

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    9. Are you people serious right now? You are now belittling MM in MvC compared to Smash. You've got to be be kidding me, fairly generic character, GENERIC PUNCHES AND KICKS????????

      I don't know what to say after that. It is clear that the majority of Mega Man fans are truly biased against Capcom and its games, and for Nintendo, while also being ignorant of one side as well.

      I'll just leave with this, Mega Man as a character was much more faithful to his self in the MvC games compared to Smash. He was never suppose to be restricted to the Nintendo/NES game representations. When he gets hit he is suppose to scream in pain with a voice, when he confronts characters that converses with him he talks back to them. That is what the creators intended for him, just for one example. And lastly Mega Man in TvC and MvC are some of the most unique characters in those games, with PLENTY of original moves inspired/taken from their series and their lore (including their unique normals), accompanied with an excellent sprite set or 3D model/animation relative to their time. Just as a bonus thought, a Capcom artist was responsible for the Mega Man redesign in Smash, the same artist that drew the artwork for it while still working under Capcom. I'm done.

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    10. Have you played or watched any Smash? None of Mega Man's attacks in smash are generic. All of it (minus the FS and double jump), from the buster to the wall jump, are moves and weapons Mega Man has used including MvC moves.

      Sorry. No. Just no. I bloody love Capcom fighters, but I just don't understand how someone could even think MM in MvC is in any way faithful to the MM games. The supers aren't even from any of the games and the only weapons he gets are Rock Ball, Tornado Hold, and the Leaf Shield, which can't even be cycled through, Eddie has to give them.

      Now Volnutt in TvC on the other hand was much more faithful than MM in MvC.

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    11. MvC also has slide, mega upper (power fighters), the ability to take powers in the case of Magnetic Shockwave (lore) Buster Shot and Charge Shot (the way it works in his own games). MvC also has a much bigger button layout and comprises of very complex variations of traditional fighting game mechanics. Not giving Mega Man punches and kicks, then making use of only his preexisting move-set that's primarily made of mostly projectiles, would be suicide in that game. That or they'd have to improvise and change the traditional moves to accommodate the way normals would work, thus not being faithful to them.

      What they did do though, was capture his mannerisms in his normals. He doesn't have generic punches and kicks, he has punches and kicks designed and animated specifically for him, done the way the creators would invasion him specifically doing those things. Also his Hyper Combos are not from any of his games, that's a given, they were uniquely made, drawing from elements of his games. Rush has been known to transform into objects to aid MM in the MM games, so Capcom took that idea and made a sensible new utility for Rush, for example (in the form of Rush Drill). Then they thought the utility and help he got from his animal robot companions was a cool concept, so merged them all to form something more powerful. This is a reoccurring concept (take Super Adapters for example). Capcom stayed within the confines of the lore, while giving him unique over the top abilities to MvC. It is a mix of old and new, as if it's a progressive continuation of the character, not a static replica of a preexisting versions of him. Mega Man 8's opening cutscene has him blocking fire, running behind Charge Man grabbing his leg then tossing him at Pharaoh Man. He cannot do this in any of the games, but does that restrict the ability of the character doing that overall? With Eddie, it is just that he is known for bringing items to MM, so they gave him the role of delivering weapons from across different MM titles to MM. It does not go beyond the realm of reason on how that series works.

      Smash is a very simple fighter in terms of input commands in theory. It is not particular built toward/around extensive combos or requires complex button inputs for special commands, thus making every fighter universally adapt to carrying specific action traits. This would allow characters like MM to thrive in terms of placing individually assigned moves that work within the boundaries of Smash's mechanics, because the other characters are limited in the same way. Plus it is 3D, meaning it allowed for easier transitioning for graphics and animations with gameplay. This allows for, lets say the models and animation for Leaf Shield, to more easily be replaced by Plant Barrier through texturing and other manipulations. While on MvC2's side, a sprite based game made over a decade ago, they have to specifically animate the move in its entirety, and completely reprogram that in the game to match up in accordance to the move it replaces.

      Anyway to each their own. The bias is strong in these parts though. PS Volnutt and MM Classic in Smash trying to stick strictly to their gameplay styles, played a large role in what made them low tier, awkward and unpopular to play with in their respective games. That kind of thing just makes it a headache for developers to relate that character, compared to the rest of the cast and game mechanics.

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  4. Good ridance, Xover.
    And it is an all Rockman crossover with one series left out... *sigh*
    Is it that hard to make (poor quality like the rest) sprites of Bola, Klaymoor, Hover Gustaff, Drill Bon, and Sera (form 1)?

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  5. Lol. What's the point. They introduce a new form and don't even bother with it anymore because they decided to pull the plug on Xover earlier.

    Then again, Capcom, so.
    - Dr. Jerk.

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  6. So... the mystical OVER-0 unit never got a chance to shine. That really is a shame...

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  7. I don't even think Over-0 was intended for release. Just an example/Base frame for Over-1.

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  8. It's a shame the U.S. audience was so volatile towards this game when it was announced. Sure, it's just a time waster and not really the celebration of Mega Man that fans are clamoring for... but I still would have liked to at least check it out without having to jump through hoops.

    I guess the only Mega Man project to talk about now isn't even a Mega Man product (Mighty No. 9). I sincerely hope it's a great game that sells well so Capcom can take notice and create a new Mega Man game to compete.

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    1. The game was clearly made for the Japanese audience and no one else. There are much better mobile games and XOver just reeks of laziness compared to them. Even the fun factor of fanservice is very low because they were very selective about worlds, enemies, cards and forms.

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  9. That's exactly what I was just thinking...

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