Sunday, July 20, 2014

Mighty No. 9 Update: July Gameplay Footage


A new month, a new Mighty No. 9 gameplay video. It starts off on familiar ground, but closer towards the middle you'll notice a few new bits of action. We catch a glimpse of Beck's transformations, some new enemies, and even a little bit of Call.

For a game nine months to release, things are shaping up nicely. There's still lots of room for polish and refinement, though. It'll be interesting to see how things will look closer to the new year.

SourceMighty No. 9 Update #59

29 comments:

  1. I'm sure things can and may change by the time the final game comes out, but...

    Is it just me, or does the game just seem incredibly easy? I'm not trying to toot my horn or something, but footage I've been seeing so far makes the game look really easy in comparison to other Rockman games in the past.


    Granted, I just finished playing Network Transmission again, so maybe that's the thing...

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    1. Most Megaman games were easy once you were familiar with the enemy placement and layouts of the levels.

      This is gonna have more than one dificulty setting anyway, but I see your point I doubt that this will be MMZ levels of hard

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    2. I can't tell you how many times I looked at footage of a dev or someone really good playing a game, thought "wow that looks crazy easy", and then actually played the game and realized it was harder than I could ever imagined. Best example is I can think of is I watched Yackt Club Games play through Blood Rayne Betral(most of YGB worked on Blood Rayne Betrayal) and thought it looked too easy...then I actually played the game and got my ass kicked. And in my experience most Megaman games look like a breeze to most people when they aren't actually playing them. I have about 20 years experience playing these types of games and I still can't determine difficulty worth a damn without actually playing the game. Not to mention the trailer only gives tiny snippets of the levels/boss fights.

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  2. Shaping up to be some good stuff.

    I also just noticed how big the bosses' health bars are. I'm hoping it's just a placeholder, the fluorescent pink doesn't really look good.

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  3. I'm getting some serious Rockman X7 vibes from this. And I don't like it.
    (This despite the fact I like Rockman X7, mind you.)

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    1. How? To me this looks way more like Powered Up, X8 and Maverick Hunter than X7, wich mostly was a sever downgrade of the Legends 3D style of gameplay with a couple of 2.5D segments.

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    2. You don't like anything that is in Mighty No 9, what else is new?

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    3. Thank you, Professor Megaman Mk.2.

      Seriously, what looks X7 about this? X7 was a nearly unplayable trainwreck with clunky controls, horrid attacks, and poorly done 3D segments. I see none of that in this video.

      Wait, I know what your issue is. This footage is unfinished and unpolished, just like X7 was! That's where the vibes are coming from.

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    4. "This reminds me of something I like, but because it's in Mighty No. 9, I automatically hate it! Also, Inafune is off on a yacht laughing that he ran away with everyone's money. This gameplay footage is all an illusion!"

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    5. @Cyberguy64: Nah X7 is not that bad, you are just flailing and over exaggerating things, to conform to popular opinion.

      @Anon1: Nope X7 was the reverse, it was mostly 2.5D with bits of nothing at all like MML 3D segments. Legends was a trash 3D game with poor controls and broken as all hell gameplay, you're just bloating MML up and knocking X7 down to conform with popular opinion.

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    6. Please, sir, tell us why X7 isn't a shitty game. I can't wait to hear this

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    7. So, even if I bought and played the game myself, Even if this opinion is completely based off my own experience with the game vs other, better constructed Megaman games (Like, say, X8.) Everything I've said can just be thrown completely out the window so long as you baselessly paint me as an over-exaggerating naysayer (Or would that be ayesayer?) Good to know.

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    8. Great graphics for it's time that stood the test of time to this day. Fantastic music, core game design is solid, and isn't buggy or has any game-breaking glitches/game designs that impede you from completing the game, or makes it overly easy to do so. Enables Japanese VA which so far is by far the best voice overs for the characters, that I feel are the most natural for them (and I generally am not fond Japanese VA).

      I also think it has negatives.

      The pacing for most people was too slow, and they often use it as a means to knock the game but eh, IMO the actual gameplay/character/combat speeds were fine (from my exp faster physics than MML), my problem was the excessive load times. Outside of Zero (and even then) IMO bland, sub par and at times annoying English voice acting (which I feel is reversed for the later games where Zero has the worst surfer accented voice over, when everyone else has a decent one). Bland gameplay, while there is nothing super game breaking about X7's stages and such for the most part, they are not bad, they just are boring, easily beaten most of the time, and just overall not very inventive or for me satisfying in terms of gameplay. Camera angels in some areas (Air Base in particular) are hard to manage and get in the way, probably the game's biggest weakness. AXL! I hate that character (joke, he's actually not that bad in terms of gameplay).

      There is more I could get into, but yeah that's what I think. Boring gameplay with an IMO not game breaking but useless 3D innovation, some issues like camera (not all the time), bland ENG voices, not very inventive or challenging stages for the most part, bad load times. Great graphics, music, and solid controls.

      If I had to give it a rating (which I hate doing) I'd maybe give it a solid 7 (granted we were including points like 7.5 and such) out of !0. Nothing spectacular in either the good or bad direction, that unlike some drama queens in this thread, I think is very playable. It was just alright as a game.

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    9. LOL X7 is so bad that's almost unplayable when all the bright colors and horrible tone of orange in every menu and textbox is leaving you blind after staring at it for 20 minutes.

      I may not say that Legends was perfect, but stating that X7 was a better game than legends? God some of you guys must be on drugs or something, even Megaman Soccer was better than X7. the only MM "game" I would put below X7 is like maybe, Rockman Xover.

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  4. Didn't Inafune say something about mixing the old with the new? I see the old; where's the new?

    And that music needs to get the fug out of here. With the team they have, this lower-end mediocrity shouldn't be.

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    1. "Didn't Inafune say something about mixing the old with the new? I see the old; where's the new?"

      The emphasis on dashing, especially as a combat mechanic, the power up bonuses, the way the boss powers work, the setting/technology, the hero's character type(in theory, we haven't actually seen any of that in game), the character designs, ect.

      Honestly more people I've seen have been complaining about it being too different than it being too similar. Though I've seen plenty of people complaining about both. It's a quintessential you can't possibly win scenario.

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    2. The surface things like graphics and setting and such isn't what I'm talking about at all. But those also look underwhelming as shyte so far.

      And the miniscule twists on ancient mechanics you listed are hardly new. A dash attack? Really? That's something you're listing? Yawn. From what we've seen so far, there's absolutely nothing making this standout from MM, let alone the now saturated world of action platforming. It's tired as all hell. I'll probably still play it and enjoy it, but I'm just saying don't pretend there is anything fresh about it at this point.

      And damn that music. Damn it to hell.

      Here's to hoping all this is because it's still super duper early.

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  5. Actually I'm pretty hyped so... YOU CAN PLAY AS CALL!!!!!...ahem...well, hype aside, I really like the product. As a Mega Man X child (or nineties child), I must say this looks like what I always wanted from X7 and X8 (and non-existance of X6), but with a childish charm like classic Mega Man Nintendo games. Easy? Maybe, always Mega Man was harder in comparison to X series, but, at the same time, I always liked the faster pacing of the later.
    It's matter of tastes, and I'm liking what I'm watching.

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  6. The commenter above me sayin he wished this was how X7 and X8 and stuff were. Boy I sure am glad he isn't in charge of MM games. This game looks boring, and the music is super bland (DAMMIT YOU HAVE THE BEST SOUND TEAM), say what you want about X7 gameplay-wise but at least its music was freaken great, to me anyway. X8 not only looked great for its time, it had good, fast gameplay and an awesome, hype, creative soundtrack to boot.

    I mean this game doesn't look bad, it just doesn't have any flavor so far IMO.

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    1. Four million dollars.

      Just sayin'.

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    2. X7 had (Alongside all the other horrible stuff) terrible music, you are out of your mind, it's the one MMX game were the OST was pure mediocrity, not even the polarizing X6 managed that. Out of the whole soundtrack only the Sigma battle and the Opening stage theme were decent.

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    3. Heh, whatever you say, it's your opinion. Oh I was suppose to agree with your opinion because you dramatized it, and attacked my mental status?

      Nah I'm not sheep that follows blindly. I still think MMX7 not only has a fine soundtrack throughout, in its entirety, but one of my personal favorite soundtracks of all time and one of my most listened to in the MMX series, that's always on my playlist. I also still personally think that the music shown for MN9 so far, is very generic and boring.

      You have your opinions I have mine, let's not act like underdeveloped minds here, and argue about this. Thanks.

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    4. See, when people decide opinions are sovereign, quality goes flying out the window.

      I played X7, and from a simple comparison to any other X game, it's controls were clunky in both 3D and 2D mode, it's attacks were unintuitive. (Seriously, who's bright idea was it to take away Zero's crescent slash? He was absolutely useless in the air!) Axl was a poorly conceived, Mary Sue replacement for X (And yet, ironically, due to how much better he was handled in X8 and CM, he's one of my favorite characters now.) The loading times were atrocious, and the level design was bland and aesthetically dull. I couldn't speak on the soundtrack, because I never could enjoy enough of the game to hear it, though I'll give it the benefit of the doubt. Even crap games can have quality soundtracks. (Sonic 06 has Kingdom Valley and Crisis City for starters.)

      Even MMII had a decent soundtrack once it was ported to a less screechy soundfont.

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    5. Also, I love the hypocrisy of you calling him out for saying you're out of your mind, before turning around and calling his mind underdeveloped.

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    6. Relax on the drama, dude. But whatever, I guess for all the people who hate it someone out there was bound to like X7, Good luck being one of the only few who may actually defend that horrible piece of MM gaming, Not even Capcom could accept that as a good entry and it shows on how much more polished its sequels (CM, X8 and MH) were.

      The sound deparment was bad, oh my god the voices, Zero, Axl, Z, Hyenard, Tonion... Not even the voice actors were recycled from that, that's how bad X7 was. But I'll hand it to you, it really takes some courage to stick around and defend the one Megaman game were the Megaman character (X) was unplayable for half of it.

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    7. Cyberguy64: I never called his mind underdeveloped, I said let's not act link people who do have underdeveloped minds that includes all the participants in the argument, which by extension includes myself. It was used as a comparison, for the lack of maturity the argument would lead to.

      Here's his quote

      "you are out of your mind"

      Hence attacking my personal mental status.

      "the one Megaman game were the Megaman character (X) was unplayable for half of it."

      As oppose to the Zero series with the MAIN TITLE MEGA MAN riiiiight. This community was made for Legends fans and haters, enough said, PERIOD. Not all MM communities mindlessly hate on X7 or Capcom either, you are wrong about that, MOSTLY this one. BTW you're also wrong in that X is not unplayable for half of the game but whatever. I don't even like the game all that much (I do love it's music/ aesthetics) but I ain't gonna mindlessly exaggerated my hatred for it. But I'll leave you guy's to your bias.

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  7. Jeez, people. It is just work in progress. Be patient and be glad! If you disliked it then you can always email them!

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  8. So. Much. FIGHTING. Nothing wrong with voicing a complaint, or constructive criticism, but do you have to fight back and forth all the time?

    Anyway, I am liking how it's turning out, for the most part. I still think that Beck and Call's running animations could be better animated than they are now.

    I think that the dash mechanic is deceiving people, because a lot take it for granted that you can dash into enemies and destroy them as easily as seen in the videos. Remember, the default Mega Man characters could never slide/dash into an enemy without taking damage. I bet, once you play the game, you'll find out how fluid this mechanic is, and how second nature it feels(not unlike Sonic's homing attack(most of the time)). That is, after you practice. I'm sure that this game isn't as easy as it looks.

    Right now, it's giving me a MegaMan Network Transmission-feel to it, which is great because I loved that game. I do agree that the stage music could be better. Remember, though, that there are the 8-bit versions of the songs to look forward to, so this particular track could work better in 8-bit.

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