Thursday, December 13, 2012
Games Abyss Interviews Team Revearbot
Hey, you didn't forget about Team Revearbot's 25th anniversary fan-game, did you? The folks behind the game -- a plucky band of veteran industry developers -- sat down with Games Abyss for a massive Q&A. Everything, and I mean everything you could possible want to know about the project is discussed. From motivations to playable character teases, no stone is left unturned. Oh yeah; there's also a bevy of screenshots to absorb, too.
Head over to Games Abyss for the full read!
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Don't care about Reaverbot. I'm tired of 8-bit fangames and wish we'd let Classic EVOLVE and send a sign to Capcom that we don't want nostalgia anymore. I also don't care since I feel part of the attention is because of the dev team.
ReplyDeleteThat is my say on this game and team.
Wow, how rude. I for one love this.
ReplyDeleteMaybe we should make games with the classic Megaman gameplay we all love, and use original, detailed graphics?
ReplyDeleteOh wait. That'd take a lot of work. Who has time for that? (Not Capcom.)
Seriously, though. Hasn't everyone wanted to make an 8-bit Megaman game at one point in their life?
"Part of the attention is because of the dev team"? I didn't (well, I still don't know anything about who they are) know anything still I find some parts of this game interesting, like Bioman level, story background, some pieces of OST etc.
ReplyDeleteMaybe it's true that it's a little bit too much 8b MM games but what else can we do? We don't get games from Capcom and we're not great game developer to develop high-level free fan game from the beginning to the very end.
That's my opinion.
Love it. Keep the 8-bit classics coming!
ReplyDeleteI don't think it's fair to blame fans for not "letting Classic evolve." Fans aren't using the 8-bit aesthetic in their games for nostalgia purposes, they're doing it for ease of use purposes. Making art for your game is pretty freakin' hard work, and when you're making a game on your own or with only a very small team, there might not be anyone with the artistic skills (and time!) necessary to do something completely new or as difficult as 16-bit or better art.
ReplyDeleteWith the exception of the first anon, I agree with pretty much what everybody said here, especially Wilynumber13. We cannot honestly expect fans to make an out-of-this-world game with spectacular graphics. Unlike fucking Capcom, who has the team and the budget to produce anything like that? It is a lot easier to work with 8-bit graphics. I, for one, am glad that these fangames actually have some thought put into them, which is a lot more than what I can say about Capcom.
ReplyDelete@Cyberguy
Oh boy! If I had any knowledge on making computer games I would so make my own MM game! :D I'll leave the game-making to those who know what they are doing and just enjoy what they produce.
Thanks for the link to the interview. It's a real cool project that I'm looking forward to playing. And I agree with the general consensus here that 8-bit is totally fine. It's not the prettiest thing in the world, but anything more takes a ton of time that could be better spent actually designing the stages (or maintaining a real-life job and paying bills, which apparently some here don't have to do). Fan games are hobbies; why criticize that?
ReplyDelete@Anon 1: Instead of complaining of a fan game, why YOU don't make a 3D Mega Man game?
ReplyDeleteAnd Capcom was evolving with Mega Man Universe, Rockman Online and Mega Man Legends 3, but the top men didn't like it, saying they weren't 2D enough. :P
Well said, Anon1. Well said.
ReplyDeleteTruth be told, I really would be 100% fine with Mega Man games staying in the 8-bit era. It looks, sounds, and plays just the way I like it. :D
ReplyDelete@December 13, 2012 8:40 PM Anonymous: No, I have Megaman X Corrupted, Battle Network Chrono X, and, even though I'm not too big of a fan of it, Tuttle's Legendary Travels to look forward to. All non-8bit, various styles graphically, and all looking for nicely. Because you know what? I can wait for my damn fangame, I can accept the fact their lives come firs, and I can accept the fact it may take a while. It's why I haven't lost faith in X Corrupted nor Chrono X(I'm in a not sure for TLT, since they are still relatively new). Because I can accept that and I have faith in them.
ReplyDeleteAm I asking for High end PC graphics? No. Am I asking for 3D graphics? NO. All I ask is to move beyond 8-bit if its nothing new(For example, 8BDM does 8bit but its also in a 3D environment based off of the old stages, thus I give it an exception). Is it too much to ask for a fan game in 32 bit like Megaman 8 or even 16 bit like 7 and &Bass?
Also, Rockman Online WASN'T CAPCOM. How many times do people have to beat it over people's heads!?
And God Man... Designs and sprites are intertwined. A sprite can only be as good as the original design. Many fangames, and even the big companies, for anything always have a designer draw up stage and character designs so that the spriters and graphic designers have something to go off of. Skipping that key step often leads to bad designs.
@ Dec. 14th 9:26AM anon:
ReplyDeleteI've known fAB and Blyka from TLT for the better part of the last seven or so years and can vouch for them, even though I don't blame you for having doubts. They have a very high success rate as far as their fangames go. You can find their previous work on Sky Pirate Arcade. (arcade.legends-station.com)
If TLT isn't your thing but you're still looking for good Legends fangames, there are a bunch of other, very differnt games featuring other Legends characters by fAB and Blyka over there. None of them have the Classic Mega Man 8-bit style aside from an unfinished outside submission. A lot of people like Mega Man Digger, which actually stars Volnutt.
As for this game, I'll probably check it out just for the Bonnes. When I was a kid I thought Mega Man X4 was based off of Legends and the significant bosses were all expies of Legends characters. I was a pretty dumb kid. If I were still twelve I'd be bouncing off the walls over this.