Wednesday, December 28, 2011

Indie Flash Game 'Rokko Chan' Is An Absolute Delight (Updated)

As we bid good riddance to a rather disappointing year, indie developer King dashes onto the scene to end 2011 on a great note. The Japanese team has delivered an authentic and ridiculously enchanting Mega Man parody called Rokko Chan, a free to play Flash game.

Rokko Chan is a parody in every sense of the word. Players take on the role of the titular Rokko, a female robot created by Dr. Sane, who ventures forth to put a stop to the evil ambitions of Dr. Mad. You'll do battle with six robot villains, each with a -man motif, charge through gaping corridors, hop across vanishing platforms, and catch yourself from a spikey doom by the skin of your teeth. Rokko Chan is the hardcore Mega Man game you've been craving all year long.

Although 8-bit styled in presentation, Rokko Chan successfully integrates classic and a smidgen of X gameplay into a polished package. The game even pools mechanics from other classic platformers, like Super Castlevania IV's famous rotating room. There's a boatload of other unexpected surprises, but giving them away would dishonor the experience.

Rokko Chan is nothing short of charming. King has successfully produced a platformer that rivals the official games. It's essentially Mega Man 11 in spirit. There's a lot more to be said, but really, it's better if you give the game a spin yourself. Click here to play it now!

UPDATE: Reader Kirak took the liberty of ripping and compiling the game's soundtrack in its entirety. Download it here! Enjoy!

44 comments:

  1. yeah and its kinda hard lol

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  2. Played a bit of it. Really captures the feel of a Megaman game, and is great fun. Sad when the the official Capcom game released this year (X for Iphone) is incredibly inferior to a game made by one person.

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  3. This game is really cool. It's pretty tough and it's too bad you can't change the controls. The music is awesome though.

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  4. I'm happy, fans continue the franshies

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  5. This player found about the dash button after falling to his death many times.Platforms works with dash function pretty cool, controls are good.Music is good in its own way.Intro made me a bit uneasy though.

    A good game and a hard one too which makes playing with a keyboard a chore

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  6. On Mad's Castle 1 I'm getting simultaneous flashbacks to MM2 Wily Castle 1 and X1 Sigma Fortress.

    This is making me every kind of happy.

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  7. Wow, this is extremely impressive. Second Anonymous got it right. This fellow can obviously code, sprite and create music at a master level. Pardon my language, but it's a fucking embarrassment that Capcom, a whole company composed of many teams, can't make something half as good. They have to toss their games to other companies like IntiCreates or CyberConnect2. I thank the creator for gifting the Mega Man community with this incredible game. I'll be playing it often. Just another wonderful fan game for the collection. =)

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  8. Yeah, it's pretty awesome!

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  9. You better post about Rosenkreuzstilette when it's sequel finally comes out.

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  10. Yeah, this game is pretty awesome. I'm definitely in agreement about it being "Mega Man 11 in spirit", but I have to say...the controls are awful. So awful, in fact, that I probably played the game for about a minute or so (if that) before turning it off.

    It's pretty much the Gamecube version of Mega Man: Anniversary Collection collection all over again (with no way to customize the controls), only far worse, due to having to use a keyboard.

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  11. I hope to see videos of this soon.

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  12. If you're having trouble with the controls, you should try using a program called Joy2Key. Well, if you have a gamepad for PC, I mean. It makes playing this much easier than if you're using the keyboard!

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  13. Joy to Key should fix all keyboard problems.

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  14. Joy2Key and other controller to keyboard programs are your friend.

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  15. Monkey do you need a tutorial on Joy2Key?

    I don't mean to insult you, but it's hard to be sitting at a computer and have no way to customize your input.

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  16. I just Ripped and Uploaded the Soundtrack for this game. I sent Protodude the link, Hopefully he'll post it. :)

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  17. The game is awesome but is nowhere near the original megaman games like 9 or 10, the level design of this game is no that great and the sprites lack fluidity, also the controls and rokkochan sprite sucks.

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  18. Personally, I don't think the controls are bad at all. I don't mind the level design, either, but I'll admit that it's definitely not up to the standard of Mega Man 9 or 10. And Rokko-chan's sprites don't seem to fit the Mega Man style, imo.

    That being said, I'm thoroughly impressed that something like this was able to get made using Flash.

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  19. I clicked there.
    I played it now.
    And I recorded the whole thing.
    And I enjoyed the hell out of the entire game!

    This game emulates the series to a tee! The only major differences are that Rokko jumps higher (2-3 times higher!) than Mega Man, dashes instead of slides (like Bass), jumps lower when dash-jumping (unlike Bass), and is a girl. An adorable little robot girl with a strong sense of justice! Kind of like an alternate-universe version of Roll. XD

    Also, this is definitely not a parody game. It's a tribute through and through! There's no blatant "This is funny in Mega Man" items or anything, but there are a lot of gameplay elements carried over, like shielded enemies that become vulnerable when shooting, or the whole "rock-paper-scissors" style of weaknesses! The closest thing to a parody would be the intro, in which Rokko just says "Bye dad, I know I was just activated, but I'm off to save the world now!". Which is admittedly pretty darn funny.

    All and all, this is as Protodude said: "essentially Mega Man 11" (but with some minor differences). It even has unlockables after you beat the game and whatnot! It's a damn fine game. King Soukutu should be very proud!

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  20. Just finished it. Man, that game was awesome! An amazingly high-quality fan-title.

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  21. The level design so far could use a bit more variety (keep in mind I haven't actually beaten any of the Robot Masters yet :P) and I do agree that the Rokko Chan sprite is just a TEENY TAD off, it's still a good game, IMO. Capcom could publish this (with Mega Man, Light, and Wily, of course :P) as MM11 and I'd be happy. :)

    As for controls, I just go at it cross-handed. I'm too lazy to whip out my arcade stick at this time of night and cross-handed works just fine for me! :D

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  22. Fact: I have paid for games that are less entertaining than this.

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  23. There is a program called autohotkey with is possible to "exchange" buttons of the keyboard.

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  24. Can anyone rip this game as an .swf file please? It's so good that I want to have a couple of backup copies of it in case the site goes down.

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  25. This comment has been removed by the author.

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  26. Hey Kirak I can upload that sound track to youtube if you want and are ok with it.

    It'd give the game some more advertisement on my channel as I upload a lot of music from Rock Man hacks so I'm pretty sure my subscribers would appreciate it.

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  27. to anyone having trouble with the controlls: if you have a controller you use on you PC, download joy2key. it lets you map keyboard keys to game controllers. xbox 360 controllers, wii controllers (with the right software and a bluetooth connector) and some ps3 controllers should easily work on a PC.

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  28. Gameplay is solid as expected, dash is a minor fancy slide upgrade, some weapons like V. Cannon and F. Whip could use having less energy consumption. Jump height is huuuueg (double Mega's), but chasms are as well. Sometimes, dash doesn't work, which made me wonder if this is why MM10 Bass players were forced to double tap >/< to dash, since it's actually more reliable when dash-jumping (which isn't much, compared to X's).

    Music is decent. No less than 5 tracks are actually very good (Mad 1, Mad 2, Forest, Boss Rush, Weapon Get, Lightning, Rolling, Ending were my favorites), and the rest don't dissapoint. Although I felt that some tracks ran out of excitement half-way, they manage to do the job of keeping the player awake and running for the duration of the stage.

    Bakcground and stage art is gorgeous. Very detailed, reminds me of RM7. Some sprites look funny and odd (Rokko Chan is always staring at the player, Rolling Man looks taller than what his art shows), but they're not bad.

    Some bosses may give you some trouble at the start, and you might quickly notice the difference between having a dash and having a slide. It's you average RM9 tribute game, with some twists here and there. I would recommend it to anyone who was left dissapointed by Capcom this year for their lack of Jump & Shoot games, or for anyone who wants a quick Classic-X fix.

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  29. This game is really amazing. Anyone beaten all the challenges yet? Wonder if there's some kind of unlockable for getting all the crowns.

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  30. You can change the controls from the options menu.

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  31. ...Does anyone else find Rokko pretty cute?

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  32. So, I tried downloading that "Joy2Key" program, and I wasn't having much luck getting that to run correctly. Then, I read the comment about there being customizable controls in the options, which was odd, because I'm sure it wasn't there the last time I checked. Regardless, I double-checked, and to my surprise, it was actually there! Thank God for that. I was on the verge of giving up on it entirely.

    So, anyway, about the game itself... It's pretty good, as I said above. It's very faithful to the NES and WiiWare/XBLA/PSN titles; graphics-wise, music-wise, and gameplay-wise. It could definitely be passed off as Mega Man 11, but with a few changes, such as:

    -Changing the characters.
    -A different plot (since it's too similar to Mega Man 1's).
    -Add two more Robot Master stages and weapons.
    -Alter the jump height.
    -Change the dash into a slide (or remove it, if you want to go the Mega Man 9 and 10 route).
    -Add a the Rush Coil.
    -Add Proto Man and Bass.
    -Add bolts and a shop.
    -Add Mystery and Weapons tanks.
    -Downloadable content (including Duo as a playable character).
    -Intro and intermission stages (like Mega Man 7, 8, and the X series).

    Then it would be all set.

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  33. @Gary_Oak: The game is Strange in the way it's embedded, It's 4 separate files, And one loader.swf.
    It points to an external file (I think) to load. So.. Swf format might be next to impossible. :/


    @CWU01P: I'd rather not, I only uploaded this for Protodude's readers, If it's on Youtube it'll get everywhere.

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  34. The game is hard. But this is the kinda game I've longed for! I personally think this one of the best games I've ever played. King is like a role model for me as of now, because I'd like to do this as a career. One a scale of 1 to 10, this gets a solid 9. Well done, King!

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  35. Now that I've finished the game, I can safely say - excellent job all around. Difficult but never unfair (almost - the spike shaft in Mad stage 2 verged on it), great stage gimmicks and design. Owata mode is hilarious (for a little while, at least - I'm not enough of a masochist to play the full game with it on).

    If they really wanted to capture the feel of a true MM11, I think some of the weapons could be more creative (the Lightning Flash in particular and possibly the Ice Shield), but overall this is great.

    PS - A3 B2 C1 C4 D2 D4 E4, for those of you who're having trouble beating it.

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  36. I absolutely loved this game. :D
    Oh dear, I reallly wish I could program/sprite/make music a game.
    :(
    But enough of my whining, I'm sounding like X. I've beaten all of the robot masters besides Jet Man. I went in this order
    Rolling > Lightning > Hockey > Volcano > Forest > Jet

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  37. Where did you get that this was a one-man team? The credits list four or five different people involved with the process of making this game.

    Also, thanks for ripping the music Kirak. However it's a bit silly and selfish to try and withhold it from the general public, especially since it's not your actual property.

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  38. I did my own looping,tagged,title-stamped soundtrack rip, and this one goes to the general public. Give this game as much publicity and attention as you can!!

    http://www.rockmanpm.com/lol/19-871-217/rokkochan.zip
    http://www.rockmanpm.com/music/rokkochan/

    I hope you like it. :3

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  39. Thanks for the music rip Vixy!

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  40. SO cute and cool at the same time! I first thought she's Roll; but looking at her more, she's like RollXMegaMan. Good game!

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  41. Its like Roll cosplaying MegaMan! The game's cute and cool at the same time!

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  42. Haha, oh man. I was at the end of Owata mode, and after a TON of practice I got the final boss down to one hit. We both hit each other at the same time and the game glitched on me (didn't trigger Rokko back in the boss room). I lost all Fortress progress. :\

    So yeah, be aware of the bug.

    Owata was awesome, though. Very difficult, but enjoyable.

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