Wednesday, December 31, 2008

Takeshita Talks 16bit MegaMan X9, Bridging Classic/X Series

1Up's Ryan Scott recently interviewed Hironobu Takeshita, producer of MegaMan 9. During the interview, Takeshita discussed the possibility of a SNES styled MegaMan X9 among other topics of interest:

1UP: [on MM9] We kind of hoped to see actual NES cartridges produced. We heard rumors that Capcom discussed this very idea, which resulted in a limited run of collectors’ edition NES-style boxes. What stopped you?

HT: We all thought that it’d be great to see actual NES cartridge production! We put some serious thought into this, working with the U.S. staff. But fundamental differences in the technology prohibited us from producing cartridges without a program to bridge the NES cartridge and the current technology. This would have grown into a larger issue, so we reluctantly let it go. It was a great idea, however, so we wanted to use it somehow then thought of producing the box and cartridge case. By the way, this idea came out of our U.S. office; we are very thankful to our U.S. staff for this great idea!

1UP: A lot of fans hoped that MM9 would bridge the story gap between the classic series and the X series, where it’s hinted that the original Mega Man and his friends had all been killed at some point in the distant past. Do you ever intend to tell that story?

HT: This seems like a rumor that goes around in certain circles, but it is not official. Certainly, the two series are set in different time periods, but they share the same spectacular world. There might be a bridge for the chronological gap someday, but I don’t think it’s time yet.

1UP: Will we ever be lucky enough to get a Mega Man X9 — but with Super NES era graphics and music?

HT: It all depends on fans’ demand! We might see that day, as long as there is passion!

Read the complete interview here

15 comments:

  1. We've only brought up the notion of X9 like that a hundred times since MM9 was released.

    Believe me, dude, we want it.

    NAY, we need it.

    ReplyDelete
  2. I think I'd prefer at least 32-bit graphics, such as X4 quality. The whole retro thing is over imo, it worked for MM9, but I doubt it's an idea that can keep going

    ReplyDelete
  3. The demand for MM9 on an actual NES cartridge was rather ridiculous. It would require basically rewriting it from scratch.

    ReplyDelete
  4. I'm pretty sure the fans are already screaming for a X9 in SNES graphics. Come on, Capcom! Make that anticipated game that bridges Classic to the X series!

    ReplyDelete
  5. I would love to see a Mega Man X9, especially since it will probably be done by the people who made Mega Man X1,X2, and X3.

    ReplyDelete
  6. Our demand and passion?! OUR DEMAND AND PASSION?!!! WHAAAAAAAAAAAAATT?!! They've been blind to that for so many years and they're JUST NOW saying that they want us to get riled up about it? *sigh* Well at least they're thinking about it NOW instead of never....

    ReplyDelete
  7. Where are we getting the idea that most people want a 16-bit X9? O_o That would be disastrous! I really hope Capcom doesn't go down that road. One retro title is ENOUGH.

    ReplyDelete
  8. I dont want 16 bit Megaman X9.. The 32 bit sound a good idea but 16 bit ? ugh!

    ReplyDelete
  9. 16-bit, 32-bit, I don't care. Just don't make it 3D/cel-shaded ever again. So hideous.

    ReplyDelete
  10. Haha, no more 3D models? XD And 16-bit graphics would be better? Sure. :P

    ReplyDelete
  11. Hell yeah, that's what I'm talking about. No more of this MegaMan 10 nonsense, cut right to the chase and give me what I've wanted since I was 9...a new Super Nintendo MegaMan X!

    ReplyDelete
  12. HELP! Does anyone know if Mega Man 9 has sold as well as Capcom expected? I can't find any sales data for the title anywhere!


    I think I'd prefer at least 32-bit graphics, such as X4 quality. The whole retro thing is over imo, it worked for MM9, but I doubt it's an idea that can keep going

    Well that's dumb. You probably thought that Mega Man 9 wouldn't work either with it's 8-bit graphics and sound. But time and time again, people who value graphics are proven wrong as good games with graphics ranging from sub-par (Wii Sports) to archaic (MM9) receive critical (and in MM9's case, I would hope commercial) success.

    ReplyDelete
  13. I cannot agree more with the idea of a 16-bit Mega Man X 9 game.

    Simply put the best in the entire X series by far were Mega Man X 1-3. Best soundtracks, best attacks, sharpest looking graphics and so forth.

    It needs to be done.

    ReplyDelete
  14. lol @ someone saying "Where are we getting the idea that most people want a 16-bit X9?" look at the rest of the replies on this post. the majority of the people want to see it happen. I think that leaves a small handful who don't want to see it happen, and if that's the case. don't play it. megaman x9 in snes style would make the most sense. X3 was the last official game in the series by inafune. the rest were made by a different group of people. if inafune came back to the x sereis, an snes remake would be the perfect way to do it.

    ReplyDelete
  15. Now that Inafune left Capcom, they're letting MM sing its swan song. I do hope that they tell a better story with the games and we wouldn't have theories out there that embarrass them or their characters.

    ReplyDelete

Keep it friendly. Disparaging, belittling and derogatory comments are not permitted.