Friday, January 9, 2026

Akira Kitamura Recalls Mega Man's Famicom Disk System Era, Mario-Like Prototype

Mega Man creator Akira Kitamura has a new Patreon entry that looks back at the untold planning stages of Mega Man 1, when the schedule was set for developing a game for the Famicom Disk System. At the start, the “team” was only two people: Kitamura himself and background artist F (YASUKICHI), and the post gives a really cool sense of how small and uncertain everything still was at that point.

A major turning point comes when programmer Mr. M (H.M.D.) joins the project. Kitamura describes an early temporary player character Mr. M built that moved with Mario Bros.-like inertia, resulting in movement that was incredibly smooth, fluid, and already polished enough to swap in immediately. The problem, Kitamura explains, is that Mega Man wasn’t meant to control like a momentum-heavy platformer. Because the game’s design demanded tighter, more precise input for aiming and shooting, the team had to wrestle with whether that inertia was a feature worth keeping at all. 

Later, the team expands again when two new designers arrive: Keiji Inafune (INA/INAFKING) and TOM PON. Kitamura touches on how they began standardizing the workflow, essentially creating “rules” for how character and background designs should be built under 8-bit limitations, to keep everything consistent as more hands joined the project.

If you’d like to read the full story with all of Kitamura’s details and firsthand commentary, please consider subscribing to his Patreon here! It's an invaluable source of Mega Man history!

Thursday, January 8, 2026

ThreeZero MDLX Bass and Fourth Armor X Revealed

ThreeZero’s Mega Man MDLX line is growing fast, with two new figures revealed: classic series Bass and Fourth Armor X. Prototype molds were shown at ThreeZero’s Hong Kong Toys & Games Fair booth, displayed alongside the already released MDLX Mega Man and X.

This is currently the only image available of the figures, but even at this early prototype stage, they’re already looking solid. No release date, pricing, or availability details have been announced yet. As always, we’ll share updates as they come in.

Source: Passion4Fun

Monday, January 5, 2026

Mega Man ZX, Mega Man Legends Timelines Delayed to January 14th

Contrary to earlier reports, Mega Man is not dropping January 7th. 

Udon Entertainment has confirmed that Mega Man Legends Timelines and Mega Man ZX Timelines have been delayed once again, now scheduled for release on Wednesday, January 14. Both issues are expected to arrive the same day as Mega Man X #0.

According to Matt Moylan, the delay was due to a miscommunication between the printer and distributor. As a result, the comics did not arrive in time for the planned January 7 release ahead of the distributor’s holiday break. The books have effectively been finished and sitting ready for the past two weeks.

Source: Udon Entertainment

Cancelled Project - Mega Man & Capcom Golf (2018)


Before its closure in 2018, Capcom Vancouver was home to several projects that never saw the light of day. In the years following the release of Dead Rising 4, the studio explored a number of concepts in pre-production, including an unusual and previously undocumented title: a golf game featuring the Blue Bomber.

Friday, January 2, 2026

Mega Man: Fully Charged 2D Pilot Episode Surfaces

What better way to kick off the new year than with a piece of found media? The long-lost 2D pilot episode of Mega Man: Fully Charged, produced by Man of Action (Ben 10, Generator Rex) and animated by Film Roman, has surfaced at last. Until now, only brief snippets had been seen nearly a decade ago, before the project was retooled by DHX Media / WildBrain Studios into a CG-animated series.

The 21-minute pilot showcases a number of differences from the final series, spanning animation style, character designs, voice acting, music, and even a slightly heavier tone. Where Fully Charged ultimately skewed toward very young viewers, this pilot feels more squarely aimed at an elementary to middle school audience.

We know a fair amount about Fully Charged’s production history, including early plans for a second season, but the reason it moved from traditional animation to CG has never really been explained. For now, all we can do is speculate.

Tuesday, December 30, 2025

Geoff Keighley Shares the Story Behind Mega Man: Dual Override's TGA Reveal

Mega Man: Dual Override's announcement at The Game Awards this year came as a surprise, landing less than 48 hours after Capcom publicly spoke about expanding the Mega Man IP. And to take us back to that moment again, Geoff Keighley has shared on Instagram how the reveal came together.

Reminder - Mega Man: Dual Override Boss Design Contest Ends in Three Days

It feels like just yesterday the campaign was announced, but now we’re officially in the final stretch. The Mega Man: Dual Override Robot Master Boss Design Contest is set to wrap up on January 1, 2026 at 11:59 PM PST. After that point, submissions will close for good and anything sent in late will not be considered.

If you haven't entered yet, it's important to carefully read the submission rules (here). While the contest has received an enormous number of entries, even exceeding Capcom’s expectations, I have personally seen several submissions shared online that do not qualify because they violented a rule or two. One of the most common issues has been AI-generated art, which Capcom has explicitly called out as not being allowed.

A common response I hear regarding AI submissions is, “I’m using AI because I can’t draw.” The truth is, that does not matter. Historically, winning Robot Master and Net Navi designs have been sketched on paper using little more than crayons or pencils, often by children. The contest has never been about artistic polish. It's about the idea behind the design. The winning entry helps inform the final in-game design. So if you have a concept in mind, do not overthink it. Put it on paper and go for it!

Friday, December 26, 2025

Mega Man Producer Shingo Izumi Shares New Year's Message of Gratitude to Fans

4Gamer has published its annual feature asking Japanese game creators to reflect on what stood out to them in 2025 and what they’re looking ahead to in 2026. Among the contributors is Shingo Izumi, a name that has been steadily gaining recognition among Mega Man fans, who used the opportunity to share a message as we head into the new year.

The Final Teppen Cards Are Here


Following the announcement of Teppen’s end of service, a new card set was not expected. However, on Christmas Day, the development team added four Legendary cards featuring all playable heroes as a thank-you to players for their support over the years.

The four cards represent the game’s different elements, with X appearing on the green element card and Zero representing the purple element, as expected.

Tuesday, December 23, 2025

New Mega Man Star Force Legacy Collection Gameplay From Capcom TV

The latest episode of Capcom TV featured a dedicated segment on Mega Man Star Force Legacy Collection, with a hands-on demo led by producer Shingo Izumi alongside Rockman Unity's Ucchy-san. The gameplay shown was captured from the latest build and highlights a few tweaks and additions  over earlier versions, including newly added hand-drawn character portraits, updated UI, and additional in-battle voice lines from Mega Man.

The footage also offers a look at the Gallery Menu, where Izumi showcases the Music Player and a Battle Card library that allows players to view Battle Card artwork in high resolution.

With just under three months to go until launch, everything looks to be coming together smoothly! Mega Man Star Force Legacy Collection launches on March 27, 2026.

Monday, December 22, 2025

Saturday, December 20, 2025

Mega Man X #2 Covers and Solicitations

Lunar Distribution has shared the latest covers and solicitations for the second issue of Udon Entertainment’s ongoing Mega Man X comic series—or the third, if you count issue #0. 

X's hunt for Mavericks has lead him to the Weapons Factory, and right into the clutches of Flame Mammoth! Will X's new armor parts be enough to take down the pyromaniac pachyderm?

Cover A is illustrated by Hanzo Steinbach, Cover B by Edwin Huang, Cover C by Alex Milne, and Cover D by Jeffrey Cruz.

Mega Man X #2 is currently slated to arrive in-stores on March 18th, 2026.