Speaking at Unreal Fest 2015 in Yokohama, Keiji Inafune says Mighty No. 9 absolutely won't be delayed anymore. One reason for the recent delay is the sheer number of platforms (ten!) the title is planned for.
What's more, Inafune says a sequel will be planned if the game is a success. Sales and player satisfaction will ultimately influence the decision to move forward. As the original game has not been released, Inafune cannot write Mighty No. 9 off as a complete success just yet. A sales target was not disclosed.
So there you have it. Ready for another Kickstarer? Let's hope not.
Source: Gamespark (via NeoGAF)
I find it funny that he's actually waiting to see how the game does before going ahead with a sequel, when a few months ago he had no problem jumping the gun by announcing a TV series AND a live-action movie.
ReplyDeleteI assume his studio doesn't have to undertake the full funding of the TV series and movie, whereas it would likely have to self-fund a second game.
DeleteProbably going to bomb because kids and casuals don't care about Mega Man, and he alienated all the MM fans already.
ReplyDeleteNot to mention the game isn't particularly all that impressive, even for a Mega Man style game. So even if Mega Man was still the hot stuff for casual markets, this game still wouldn't attract new players as a great new entry. Just judging by the demo (which had the entire soundtrack in it for me to test) as a Mega Man game I'd rate it out of 10 being the highest...
DeleteGameplay:6.5
Graphics:5
Music:6.5
Sound/Voice Overs/Acting:4
Story/Plot/Script:4
Online/Multi-Player/Replay/Extra Content:???
Overall Presentation:5
Conclusion:6/10- Underwhelming but decent.
I doubt the final product will change much of my opinions.
He probably sat down and played his own game, seeing it himself that it's boring as fuck, and is like "Oh shit. Maybe I should dial down my cock-stroking about two notches"
ReplyDeleteHah! And also, hah!! Sorry, Inafune, but the damage is already done. Yes, your game is charming and kind of interesting to play, but casual folks like me who'd rather buy the game cheaply from someone else aren't going to make this a success. You have a hell of a rough time ahead of you, Inafune. I really do wish you the best of luck, but I just don't see much of a future for Mighty No. 9 outside of Beck and company being in other things (as they already have been). You're going to need a miracle to make this a franchise.
ReplyDeleteWell at least Inafune is being a little more realistic about it by saying they'll only consider a sequel if the game sells well, instead of jumping right onto it immediately like they have with the show and movie. But if they launch another Kickstarter for it, then I will have no part with it. Not like I ever backed the first one anyway.
ReplyDeleteI however won't believe the "no more delays" statement until the game actually comes out.
- Dr. Jerk.
I understand MN9 is a "spiritual successor" to megaman and inafune made both series. But it's not really a megaman game and couldnt hold a candle to it so I dont see why these updates get posted on this site. Ill play the game though but its not megaman.
ReplyDeleteMade by largely by Mega Man veterans in the same spirit/style. I'm treating it as a separate, but related entity.
DeleteI spotlight fan games (which are often far removed from the source material than MNo9) so it doesn't hurt.
I'd rather have MM-related news than no news at all. Thanks for the update!
DeleteAfter all the drama and issues with Mighty Number 9, I sure as hell won't be backing a sequel. Inafune san, you disappoint me.
ReplyDeleteYou know, if they just made the mouths move when talking and gave them some facial expressions, I think I would not be so put off. The game play is good, and the transformations should make it better. But the game definitely needs just a little more polish.
ReplyDeleteAnd lets not forget the animated series inexplicably already in the works
ReplyDeleteThat is easy to explain,.... A different company offered to make it in a different studio that uses no resources that would be required for Comcept to develop a game. There.
DeleteStill doesn't make it any less of a risky move. They offered long before the game was near completion, which still isn't even out yet after being delayed three times. I'm perfectly fine with a cartoon series, but it's too early. It should only be something considered if the game is a success. Otherwise it's a forced franchise and those almost never work out.
Delete- Dr. Jerk.
Good things are worth waiting for.
ReplyDeleteAnd in my experience, 9 out of 10 outspoken Megaman fans will always look a gift horse in the mouth be it a new game, a comic, toy line or simple nostalgic collectibles like stickers or hats. Haters gotta hate.
I dismiss their rantings and hope others, particularly those who control the flow of great Megaman-related stuff, do as well. The majority of fans are usually quiet and content.
I hope you're paid well for this obvious shilling.
DeleteBeing quiet and content with everything Comcept has done is insane. I still look forward to the game but you can't tell me we should just shrug and get over all the crap they've given us.
DeleteIf the game ends up being the best thing ever somehow, I'll still state that Comcept communicated terribly with their fans.
It's one thing to be a loyal fan. It's another to just be a sheep.
Awesome!
ReplyDelete...but you're not getting another damned penny from me, Inafune-san. For your sake, I hope MN9 sells well so that its profits may be used to fund the sequel, cause I sure as hell am not getting duped again.
In fairness, a lot of what plagued MN9 boils down to this:
ReplyDelete- Stretch goal bloat. They have so many features they need fleshed out, developed, and working, leading to...
- We don't know what the publisher contract entails outside of "Comcept keeps hold of MN9 IP." They may have mandated super hard that the online features are all 100% working, across all platforms, no ifs, ands, or buts, necessitating they take so much extra time to do this. (Printing physical copies also takes quite a bit of time, too.)
- As already stated by Inafune above, the difficulty in developing for at least ten different platforms. That's many different system architectures to work with, each with their own challenges.
While I agree there was a significant amount of terrible communication and mismanagement on the social end of things, making video games is hard! I'm just absolutely surprised it struck these guys as hard as it did considering a lot of them should be old hands at this sort of thing by now.
I'll be all for a MN9 sequel if it feels like there's room for new ideas and directions for it to take. From the demo I played, it all feels really tight to the point I think adding much more to the basic design would be a detriment to the whole thing.
I'm sure the basic game itself will be worth the $20 I put down. I didn't go in expecting a genre-redefining miracle, I went in deciding I'm down to play at least one more game based around building an arsenal in any order a user would choose by a dev team who knows their way around that design. So far, they seem on track to deliver that.